Technical Animator (12-month contract)
Offre en anglaisDevelop and maintain Maya and Unreal-based pipelines for animation, rigging, and content export. Produce high-quality humanoid and mechanical gameplay animations while collaborating with art and production teams.
- Télétravail
- Canada
- Publié 18 juin 2026
- 1 poste
Résumé du poste
Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres. Our studio operates as a remote-first workplace, offering flexible work arrangements. PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada. Blackbird Interactive is seeking a passionate Technical Animator to join our team to deliver a large, exciting IP! Do you have a broad range of creative and technical experience setting up character and mechanical animations in Unreal Engine 5? We’re looking for a technical animator who has the technical proficiency to rig, skin, and export animated meshes into Unreal Engine. On top of that, we are requiring a versatile set of skills to animate humanoid characters as well as machinery within a sci-fi setting. We support both remote and hybrid working arrangements across Canada (Vancouver, BC). At BBI, you’ll find a flexible, forward-thinking environment where creative voices are valued and nurtured. Please include a link to your showreel with your CV. \n Responsibilities * Develop and maintain Maya and Unreal-based pipelines that enable animation, rigging, and content export workflows * Produce high quality animation in gameplay to fit the overall style and established creative direction * Proficient in animating both mechanical and humanoid assets * Ability to take direction from the Art Director in order to maintain a coherent aesthetic thread throughout the project * Collaborate with technical artists to fill gaps in pipeline and tools where needed * Collaborate with 3D artists to create smooth handoffs between asset creation and animation set-up * Collaborate with production to provide estimates and timelines to ensure timely delivery of assets Requirements * 4+ years of experience in technical animation and gameplay animation specifically for games * Strong knowledge of rigging workflows * Well-versed in Maya and Unreal Engine 5 * Familiarity with game-ready skeleton design, skinning, and animation scene structure * Comfort working in Perforce-integrated pipelines and managing scene referencing/export workflows * Comfort with quick iteration and problem-solving * Strong communication skills and a collaborative mindset Bonuses * Passion for games * Passion for film and cinematography * Experience manipulating Unreal camera rigs and setups \n $80,000 - $100,000 a year \n
Ce que vous ferez
Develop and maintain Maya and Unreal-based pipelines for animation, rigging, and content export. Produce high-quality humanoid and mechanical gameplay animations while collaborating with art and production teams.
Exigences
Requires 4+ years of experience in technical and gameplay animation for games with strong proficiency in Maya and Unreal Engine 5. Must be comfortable with rigging workflows, skinning, and Perforce-integrated pipelines.
Autres compétences pertinentes
Relevées dans la description du poste. Confirmez les exigences importantes ci-dessus.
- Technical Animation
- Rigging
- Skinning
- Unreal Engine 5
- Maya
- Gameplay Animation
- Perforce
- Character Animation
- Mechanical Animation
- Pipeline Development
- Scene Referencing
- Export Workflows
Domaines d’emploi
- Creative & Media
- Art & Design
- Software
- Technology
- Engineering
Renseignements supplémentaires
- Expérience minimale
- 5+ ans
- Langue de l’offre
- anglais
- Heures de travail
- 40 heures par semaine