Ingénieur·e jouabilité
- Montréal, QC
- Sur place
- Publié 10 sept. 2026
- 1 poste
Ouvre un site externe
- Type d’emploi
- Temps plein
- Niveau d’expérience
- Intermédiaire · 2+ ans
- Langue de l’offre
- français
- Heures de travail
- 40 heures par semaine
Résumé du poste
Bridge the gap between technical execution and creative vision to design immersive gameplay systems for the BioShock universe. Collaborate with art and design teams to implement player actions, camera systems, and weapons within Unreal Engine 5.
Détails du poste
Bridge the gap between technical execution and creative vision to design immersive gameplay systems for the BioShock universe. Collaborate with art and design teams to implement player actions, camera systems, and weapons within Unreal Engine 5. Requires over 3 years of industry experience with strong proficiency in C++ and 3D mathematics. Candidates must have experience with player-centric systems (3Cs) and current-generation console development.
Ce que vous ferez
Bridge the gap between technical execution and creative vision to design immersive gameplay systems for the BioShock universe. Collaborate with art and design teams to implement player actions, camera systems, and weapons within Unreal Engine 5.
Exigences
Requires over 3 years of industry experience with strong proficiency in C++ and 3D mathematics. Candidates must have experience with player-centric systems (3Cs) and current-generation console development.
Compétences indiquées
- Résolution de problèmes · Souhaitée
- C++ · Souhaitée
Autres compétences pertinentes
Relevées dans la description du poste. Confirmez les exigences importantes ci-dessus.
- C++
- Unreal Engine 5
- 3D Mathematics
- Object-Oriented Design
- Gameplay Engineering
- Debugging
- Data Structures
- Algorithms
- Player-Centric Systems
- Current-Gen Console Development
- Technical Architecture
- Problem Solving
Domaines d’emploi
- Software
- Engineering
- Creative & Media
- Technology
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