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Cloud ChamberSource d’offres vérifiée

Ingénieur·e jouabilité

  • Montréal, QC
  • Sur place
  • Publié 10 sept. 2026
  • 1 poste

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Type d’emploi
Temps plein
Niveau d’expérience
Intermédiaire · 2+ ans
Langue de l’offre
français
Heures de travail
40 heures par semaine

Résumé du poste

Bridge the gap between technical execution and creative vision to design immersive gameplay systems for the BioShock universe. Collaborate with art and design teams to implement player actions, camera systems, and weapons within Unreal Engine 5.

Détails du poste

Bridge the gap between technical execution and creative vision to design immersive gameplay systems for the BioShock universe. Collaborate with art and design teams to implement player actions, camera systems, and weapons within Unreal Engine 5. Requires over 3 years of industry experience with strong proficiency in C++ and 3D mathematics. Candidates must have experience with player-centric systems (3Cs) and current-generation console development.

Ce que vous ferez

Bridge the gap between technical execution and creative vision to design immersive gameplay systems for the BioShock universe. Collaborate with art and design teams to implement player actions, camera systems, and weapons within Unreal Engine 5.

Exigences

Requires over 3 years of industry experience with strong proficiency in C++ and 3D mathematics. Candidates must have experience with player-centric systems (3Cs) and current-generation console development.

Compétences indiquées

  • Résolution de problèmes · Souhaitée
  • C++ · Souhaitée

Autres compétences pertinentes

Relevées dans la description du poste. Confirmez les exigences importantes ci-dessus.

  • C++
  • Unreal Engine 5
  • 3D Mathematics
  • Object-Oriented Design
  • Gameplay Engineering
  • Debugging
  • Data Structures
  • Algorithms
  • Player-Centric Systems
  • Current-Gen Console Development
  • Technical Architecture
  • Problem Solving

Domaines d’emploi

  • Software
  • Engineering
  • Creative & Media
  • Technology

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