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Cloud ChamberSource d’offres vérifiée

Lead Character Artist

Offre en anglais

The Lead Character Artist will manage and mentor a team of artists to establish visual quality standards and workflows for character development. They will collaborate across various departments to ensure character assets align with project goals, technical requirements, and the aesthetic vision of the game.

  • Télétravail
  • Montreal, Quebec, Canada
  • Publié 19 août 2026
  • 1 poste

Résumé du poste

As a Lead Character Artist at Cloud Chamber, under the supervision of the Art Director, you will play a key role in establishing the overall visual quality bar and guidelines for character development on the project. In this role, you’ll lead a team of artists to achieve their full potential, collaborate with a passionate group of game developers to craft compelling stylized character assets that support our aesthetic, meet technical requirements, and gameplay needs, ultimately bringing the richly imagined world of BioShock to life. What You’ll Do: Manage, coach, and mentor a team of character artists to support their career growth, development, and artistic output. Set artistic standards in Unreal Engine, build exemplary reference assets, and establish clear workflows to ensure consistent quality. Work closely with Directors, Leads, Concept, Environment, Design, Gameplay, and Animation teams to prototype assets and ensure character specifications align with project goals. Collaborate with the Art Director and Outsourcing Manager to assign and schedule character assets for external development partners. Contribute to material pipelines, track team output, supervise bug distribution, and provide input on custom tools and software. What We’ll Do Together: At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience. Skills & Experiences: 10+ years of professional experience in the video game industry, with 2 or more shipped titles as a character artist (preferably on a first-person title). Proven success managing, guiding, and mentoring a team of character artists. Expert proficiency in 3D creation tools including 3ds Max, Maya, ZBrush, Substance Painter, Marvelous Designer, and Unreal Engine. Mastery of the PBR pipeline for texture creation, including baking tools, Substance Painter, and Photoshop. Exceptional background in traditional art with an expert understanding of human anatomy, composition, proportion, volume, light, and color. Who You Are: A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment. A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism. Experienced in working in cross-disciplinary teams with strong communication skills. Persistent and self-motivated with a proactive mindset. Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities. An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence. Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints. Strong ownership of tasks, striving to drive work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality. Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors. Who We Are: At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players. #LI-Remote For candidates located in Quebec: This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication). As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation. Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts

Ce que vous ferez

The Lead Character Artist will manage and mentor a team of artists to establish visual quality standards and workflows for character development. They will collaborate across various departments to ensure character assets align with project goals, technical requirements, and the aesthetic vision of the game.

Exigences

Candidates must have 10+ years of professional experience in the video game industry with at least two shipped titles. Expert proficiency in industry-standard 3D creation tools and a deep understanding of human anatomy and the PBR pipeline are required.

Autres compétences pertinentes

Relevées dans la description du poste. Confirmez les exigences importantes ci-dessus.

  • Character Art
  • Team Leadership
  • Mentoring
  • Unreal Engine
  • 3ds Max
  • Maya
  • ZBrush
  • Substance Painter
  • Marvelous Designer
  • PBR Pipeline
  • Human Anatomy
  • Art Direction
  • Workflow Optimization
  • Cross-disciplinary Collaboration
  • Asset Prototyping
  • Technical Art
  • Empathy
  • Tactfulness
  • Pipelines
  • Professionalism
  • Substance Painter (3D Graphics Software)
  • Workflow Management
  • Technical Requirements
  • Willingness To Learn
  • Baking
  • Bilingual (French/English)
  • Self-Motivation
  • Autodesk 3DS Max (3D Graphics Software)
  • Adobe Photoshop
  • Anatomy
  • Animations
  • Communication
  • Emotional Intelligence
  • English Language
  • Instant Messaging
  • Autodesk Maya
  • Mentorship
  • Outsourcing
  • Technical Documentation
  • Verbal Communication Skills
  • Writing
  • Written Composition

Domaines d’emploi

  • Creative & Media
  • Art & Design
  • Management & Leadership
  • Software
  • Technology
  • Lead Character Artist
  • Multimedia Designer / Animator
  • Graphic and Multimedia Designers
  • Special Effects Artists and Animators

Renseignements supplémentaires

Expérience minimale
10+ ans
Langue de l’offre
anglais
Heures de travail
40 heures par semaine