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CoSA VFXSource d’offres vérifiée

VFX Lighting Generalist

Offre en anglais

Create high-quality, photo-realistic lighting setups for CG characters, environments, and VFX elements using Houdini. Perform look development and fine-tune shaders to ensure seamless integration with plate photography and CG scenes.

  • Télétravail
  • Canada
  • Publié 6 août 2026
  • 1 poste

Résumé du poste

CoSA VFX Vancouver is seeking an experienced Houdini Lighting Generalist for short-term, immediate need for one of its current projects. For this 100% remote role, we're happy to hear from anyone with the legal ability to work in Canada. Because this role is needed to support an already in-production project, only artists with current availability should apply. This role reports to the Global Head of CG., RESPONSIBILITIES: Lighting: Create high-quality, photo-realistic Houdini lighting setups for CG characters, environments, props, and VFX elements. Translate the visual goals of the CG and VFX Supervisors into efficient, consistent lighting across shots and sequences. Ensure lighting setups integrate cleanly with both plate photography and full CG scenes. Work with Render Wranglers and CG Supervisors to optimize render times while maintaining artistic integrity. Collaborate with the Compositing team to troubleshoot lighting issues and ensure final renders support seamless integration. Look Development: Perform look development in calibrated turntable environments using studio-approved lighting setups Fine-tune shaders and material properties for characters, props, and environments to achieve photoreal surface qualities Maintain separation between look development and shot lighting, ensuring clean upstream handoff of shaders Bonus: Ability to texture assets using tools like Substance Painter, Mari, or similar, to support the lookdev proces Work with Asset and Modeling teams to ensure clean UVs and material assignments for efficient lookdev handoff REQUIREMENTS: A minimum of 3 years of experience in lighting and look development for episodic TV and/or motion pictures Proficiency in Houdini and industry-standard render engines (VRay, Arnold, etc.) Deep understanding of lighting principles, photographic reference, and integration techniques Experience in Maya lighting a plus

Ce que vous ferez

Create high-quality, photo-realistic lighting setups for CG characters, environments, and VFX elements using Houdini. Perform look development and fine-tune shaders to ensure seamless integration with plate photography and CG scenes.

Exigences

Requires a minimum of 3 years of experience in lighting and look development for episodic TV or motion pictures. Proficiency in Houdini and industry-standard render engines like VRay or Arnold is essential.

Autres compétences pertinentes

Relevées dans la description du poste. Confirmez les exigences importantes ci-dessus.

  • Houdini
  • Lighting
  • Look Development
  • VRay
  • Arnold
  • Maya
  • Substance Painter
  • Mari
  • Photorealistic Rendering
  • Shader Development
  • UV Mapping
  • Compositing Integration

Domaines d’emploi

  • Creative & Media
  • Art & Design
  • Technology

Renseignements supplémentaires

Expérience minimale
2+ ans
Langue de l’offre
anglais
Heures de travail
40 heures par semaine
Niveau d’expérience
Mid-Senior level