Concepteur.trice de l’expérience II / Experience Designer II
- AB
- Hybride
- Publié 3 oct. 2026
- 1 poste
104 500 $–142 800 $ / année
Ouvre un site externe
- Type d’emploi
- Temps plein
- Niveau d’expérience
- Intermédiaire · 2+ ans
- Langue de l’offre
- anglais
- Heures de travail
- 40 heures par semaine
Résumé du poste
Design and refine player flows, wireframes, and interaction patterns to improve usability and clarity. Collaborate with cross-functional teams including game designers, producers, and engineers to deliver high-quality features from concept to implementation.
Détails du poste
GENERAL INFORMATION Locations: Montreal, Quebec, Canada * Location: Vancouver * State: British Columbia * Country: Canada * Location: Edmonton * State: Alberta * Country: Canada * Location: Victoria * State: British Columbia * Country: Canada Role ID 215417 Worker Type Regular Employee Studio/Department EA Studios - Full Circle Work Model Hybrid DESCRIPTION & REQUIREMENTS Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page. At Full Circle, we're redefining what it means to create and play together. We are the studio behind skate.™, an online, free-to-play, skateboarding sandbox set in an ever-evolving world. With cross-play and cross-progression, skate. moves with you, wherever you play. Creativity, connection and self-expression are at the heart of what we do. Join us to do the best work of your career and help shape the future of this iconic franchise. This role follows a hybrid work model and is based out of our Vancouver or Montreal studio. The Experience Designer will report to the Associate Experience Director. Responsibilities: * Design and refine player flows, wireframes, interaction patterns, and layouts that improve clarity, usability, and comprehension. * Translate player needs, behaviour patterns and product goals into thoughtful UX solutions. * Collaborate with Experience Designers, Game Designers, Producers, Researchers, Art Directors, Engineers, and Design System owners to deliver cohesive, high-quality features from concept to implementation. * Present and rationalise UX design decisions to peers and partners, advocate for the player, and incorporate feedback into design iterations. * Contribute to team discussions, share documentation and insights, and help improve design quality, consistency, and collaboration across the team. Qualifications: * 3+ years of professional UX design experience using Figma. * Portfolio demonstrating impactful UX work, with clear examples of design process, design rationale, documentation, and outcomes. * Experience with UX and interaction design principles, including user flows, information hierarchy, wireframing, prototyping, and player-centred thinking. * Experience collaborating across game development disciplines, including Design, Production, Research, Art, and Engineering. * Positive, collaborative mindset with a commitment to learning, improving craft quality, and contributing to stronger team outcomes. During the interview process, candidates may be invited to share examples of their UX work, including wireframes, user flows, prototypes, documentation, or any other artifacts that help demonstrate their design process and approach. We want to connect you with job opportunities that align with your interests, skills, and expertise. When you create an EA Careers Account and are logged into the portal, you can click “Get Recommendations” to view a curated list of job openings. These recommendations are enhanced by automated processing, including artificial intelligence, and take into account your skills and experience. However, all employment decisions are made by our hiring teams, not by automated systems. Pay Transparency - North America COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES * British Columbia (depending on location e.g. Vancouver vs. Victoria) *$104,500 - $142,800 CAD Pay is just one part of the overall compensation at EA. For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs. About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
Ce que vous ferez
Design and refine player flows, wireframes, and interaction patterns to improve usability and clarity. Collaborate with cross-functional teams including game designers, producers, and engineers to deliver high-quality features from concept to implementation.
Exigences
Requires 3+ years of professional UX design experience with proficiency in Figma. Candidates must provide a portfolio demonstrating impactful UX work, design process, and clear design rationale.
Avantages
- Vacation
- Sick time
- Paid parental leave
- Extended health coverage
- Dental coverage
- Vision coverage
- Life insurance
- Disability insurance
- Retirement plan
- Mental well-being support
- Complimentary games
Compétences indiquées
- Conception UX · Souhaitée
- Figma · Souhaitée
- Collaboration · Souhaitée
- Wireframing · Souhaitée
- Documentation · Souhaitée
Autres compétences pertinentes
Relevées dans la description du poste. Confirmez les exigences importantes ci-dessus.
- UX design
- Figma
- Wireframing
- Prototyping
- User flows
- Interaction design
- Information hierarchy
- Player-centred thinking
- Game design
- Collaboration
- Design systems
- Documentation
- Design rationale
- Feature implementation
- Figma (Design Software)
- Curiosity
- Time Off Management
- Resilience
- Advocacy
- User Experience (UX) Design
- Research
- Adaptability
- Artificial Intelligence
- Creativity
- Video Game Development
- Leadership
- Interaction Design
- Process Design
- Usability
- User Experience (UX)
- User Flows
Domaines d’emploi
- Software
- Creative & Media
- Art & Design
- Technology
- Experience Designer
- User Experience (UX) Designer
- Graphic and Multimedia Designers
- Web and Digital Interface Designers
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