EV

Escape Velocity Entertainment Inc

Source d’offres vérifiée

A brand new video game development studio comprised of AAA development veterans!

Computer Games
201 à 500 personnes

Postes ouverts

Technical Designer | North America | Canada | Europe | Fully Remote

Télétravail · Canada, East Riding of Yorkshire, England, United Kingdom

Implement and maintain the technical framework and guidelines for gameplay systems to bridge the gap between technical and creative departments. Collaborate across disciplines to create robust, reusable building blocks and optimize system architecture.

Technical Designer | North America | Canada | Europe | Fully Remote

Télétravail · Canada

Technical Designers implement and maintain the technical framework and guidelines for gameplay systems, acting as a bridge between technical and creative departments. They collaborate with various disciplines to create robust and reusable content while ensuring high-quality tools and best practices are upheld.

Producer | North America | Canada | Europe | Fully Remote

Télétravail · ["Canada", "East Riding of Yorkshire, England, United Kingdom"]

What we are looking for: We are looking for a Producer, with a passion for game development and the craft of production. Demonstrating outstanding communication and creative problem solving you will partner with the production team, Directors and Development teams across multiple locations to drive projects forward. You will own, build, maintain and execute project plans to determine resource, scheduling needs for multiple teams and or larger areas of the game. This position offers a unique opportunity to collaborate with developers and to support their efforts to achieve a breathtaking gamin…

Gameplay Engineer | North America | Canada | Europe | Fully Remote

Télétravail · Canada, East Riding of Yorkshire, England, United Kingdom

The Gameplay Engineer will collaborate with design, animation, and audio teams to create and own large gameplay features. Responsibilities include developing, debugging, and optimizing gameplay software in C++ and scripts for PC.

Principal Combat Designer | North America | Canada | Europe | Fully Remote

Télétravail · North Carolina, United States, Canada

The Principal Combat Designer is responsible for creating and improving combat mechanics, weapons, and abilities for diverse characters. They will collaborate with design leads and other disciplines to execute the vision for a robust online multiplayer experience.

Character Designer | North America | Canada | Europe | Fully Remote

Télétravail · Canada

The Character Designer will find opportunities to enhance gameplay through character design and develop combat mechanics, weapons, and abilities. They will work closely with various teams to prototype and implement features, taking designs from concept to release.

Gameplay Engineer | North America | Canada | Europe | Fully Remote

Télétravail · Canada

As a Gameplay Engineer, you will work closely with Design, Animation, and Audio to create new gameplay experiences and take ownership over large gameplay features. You will also contribute to the design of gameplay systems and collaborate with various internal departments.

Lead Rigger | North America | Canada | Europe | Fully Remote

Télétravail · ["North Carolina, United States", "Canada"]

What we are looking for: We are looking for a Lead Rigger to own our character rigging pipeline and lead our rigging team. You will work closely with Animation, Art Direction, and Production to define quality standards and technical workflows that enable high-fidelity character deformation and performance across all platforms. Your expertise in Maya rigging and Unreal animation and procedural systems - combined with strong tools development abilities - will establish best practices, mentor junior riggers, and drive the evolution of our characters as the game scales. What we will do together:…

Gameplay Designer | North America | Canada | Europe | Fully Remote

Télétravail · North Carolina, United States, Canada

The role involves creating and implementing balanced gameplay mechanics and multiplayer match features using visual scripting tools. You will collaborate with cross-functional teams to document and refine features based on playtest feedback and live data.

Gameplay Designer | North America | Canada | Europe | Fully Remote

Télétravail · Canada

The Gameplay Designer will develop and oversee multiplayer match mechanics and features, collaborating with other team members to implement these features in the game engine. They will refine their implementations based on playtest feedback and live data.