Software Engineer - Frostbite Integration
Offre en anglaisLead complex Frostbite engine integrations across EA Sports game teams to drive upgrades, code merges, and technical delivery. Improve integration workflows, tooling, and engine performance while researching AI-assisted solutions to increase developer productivity.
- Hybride
- Vancouver, BC
- Publié 12 août 2026
- Postuler avant le 11 sept. 2026
- 1 poste
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Résumé du poste
Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Frostbite is EA’s proprietary game engine, powering many of our leading titles across EA SPORTS, Battlefield, and more. We develop shared tools and technologies that connect and empower creators throughout EA. On Frostbite, you’ll collaborate with accomplished teams and contribute to the foundation that enables the creation of immersive, high-quality games for players worldwide. Reporting to the Senior Engineering Manager, you will partner with EA Sports game teams to integrate new Frostbite engine releases, improving integration quality, developer workflows, and engineering efficiency. This is a hybrid role based in Vancouver, with three days per week in the office. You Will Lead complex Frostbite integrations across multiple EA Sports game teams, driving engine upgrades, code merges, refactoring and technical delivery while balancing priorities. Improve integration workflows, tooling, and engine performance to accelerate upgrade velocity, increase reliability, and reduce engineering effort. Partner with Frostbite domain and game teams to enhance engine APIs, developer workflows, and the integration experience. Guide innovation by researching, prototyping, and implementing automation and AI-assisted solutions that improve integration quality, developer productivity, and engineering efficiency Qualifications Bachelor's or Master's degree in Computer Science, Software Engineering, Computer Engineering, Mathematics, or equivalent practical experience. 6+ years of professional software engineering experience developing large-scale applications in C++ / C# Experience with software performance analysis, profiling, optimization, memory management, multithreading, and modern software engineering practices. Bonuses Experience in an AAA development environment Experience in version control tools (Perforce) Experience with Unity, Unreal, game engine development, release and integration Pay Transparency - North America Compensation And Benefits The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES British Columbia (depending on location e.g. Vancouver vs. Victoria) *$122,300 - $170,700 CAD Pay is just one part of the overall compensation at EA. For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs. About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
Ce que vous ferez
Lead complex Frostbite engine integrations across EA Sports game teams to drive upgrades, code merges, and technical delivery. Improve integration workflows, tooling, and engine performance while researching AI-assisted solutions to increase developer productivity.
Exigences
Requires a degree in Computer Science or a related field and 6+ years of professional software engineering experience with C++ and C#. Candidates should have expertise in performance analysis, multithreading, and modern software engineering practices.
Avantages
• Vacation • Sick time • Paid top-up to EI/QPIP benefits • Extended health/dental/vision coverage • Life insurance • Disability insurance • Retirement plan • Bonus and other incentive programs • Mental well-being support • Complimentary games
Compétences indiquées
- C++Souhaitée
Autres compétences pertinentes
Relevées dans la description du poste. Confirmez les exigences importantes ci-dessus.
- C++
- C#
- Software Performance Analysis
- Profiling
- Optimization
- Memory Management
- Multithreading
- Perforce
- Game Engine Development
- Unity
- Unreal Engine
- Automation
- AI-assisted solutions
- Refactoring
- Technical Delivery
- API Enhancement
Domaines d’emploi
- Software
- Engineering
- Technology
- Creative & Media
- Sports & Recreation
Renseignements supplémentaires
- Formation minimale
- Baccalauréat
- Expérience minimale
- 5+ ans
- Postuler avant le
- 11 sept. 2026
- Langue de l’offre
- anglais
- Heures de travail
- 40 heures par semaine
- Présence au bureau
- 3 jours par semaine
- Niveau d’expérience
- Mid-Senior level