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FrostbiteSource d’offres vérifiée

Software Engineer - Frostbite Integration

Offre en anglais

Integrate Frostbite engine releases across EA Sports game teams to improve quality, developer workflows, and engineering efficiency. Develop automation and AI-assisted tools to accelerate engine upgrades and optimize performance.

  • Hybride
  • Vancouver, BC
  • Publié 25 août 2026
  • Postuler avant le 24 sept. 2026
  • 1 poste

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Résumé du poste

Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Frostbite is EA’s proprietary game engine, powering many of our leading titles across EA SPORTS, Battlefield, and more. We develop shared tools and technologies that connect and empower creators throughout EA. On Frostbite, you’ll collaborate with accomplished teams and contribute to the foundation that enables the creation of immersive, high-quality games for players worldwide. Reporting to the Senior Engineering Manager, you will partner with EA Sports game teams to integrate new Frostbite engine releases, improving integration quality, developer workflows, and engineering efficiency. This is a hybrid role based in Vancouver, with three days per week in the office. What You’ll Do Contribute to Frostbite integrations across EA Sports game teams, supporting engine upgrades, code merges, refactoring, and technical delivery. Develop and improve integration workflows, tooling, and engine performance to increase reliability, accelerate upgrades, and reduce engineering effort. Collaborate with Frostbite domain and game teams to improve engine APIs, developer workflows, and the overall integration experience. Research, prototype, and implement automation and AI-assisted solutions that improve integration quality, developer productivity, and engineering efficiency. What We’re Looking For Bachelor's or Master's degree in Computer Science, Software Engineering, Computer Engineering, Mathematics, or equivalent practical experience. 3+ years of professional software engineering experience, with hands-on development experience in C++ and/or C#. Experience with software performance analysis, profiling, debugging, and optimization. Understanding of memory management, multithreading, and modern software engineering practices. Experience working collaboratively within a software development team to design, implement, test, and maintain production-quality software. Experience with version control and large-scale source code management tools, such as Perforce. Nice to Have Experience in an AAA development environment Experience with Unity, Unreal, game engine development, release, and integration Pay Transparency - North America Compensation And Benefits The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES British Columbia (depending on location e.g. Vancouver vs. Victoria) *$104,500 - $142,800 CAD Pay is just one part of the overall compensation at EA. For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs. About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Ce que vous ferez

Integrate Frostbite engine releases across EA Sports game teams to improve quality, developer workflows, and engineering efficiency. Develop automation and AI-assisted tools to accelerate engine upgrades and optimize performance.

Exigences

Requires a degree in Computer Science or a related field and 3+ years of professional software engineering experience with C++ or C#. Candidates should have expertise in performance profiling, memory management, and version control tools like Perforce.

Avantages

• Vacation • Sick time • Paid top-up to EI/QPIP benefits • Extended health coverage • Dental coverage • Vision coverage • Life insurance • Disability insurance • Retirement plan • Bonus and incentive programs • Mental well-being support • Complimentary games

Compétences indiquées

  • C++Souhaitée

Autres compétences pertinentes

Relevées dans la description du poste. Confirmez les exigences importantes ci-dessus.

  • C++
  • C#
  • Software Performance Analysis
  • Profiling
  • Debugging
  • Optimization
  • Memory Management
  • Multithreading
  • Perforce
  • Game Engine Development
  • Automation
  • AI-assisted solutions

Domaines d’emploi

  • Software
  • Engineering
  • Technology
  • Creative & Media
  • Sports & Recreation

Renseignements supplémentaires

Formation minimale
Baccalauréat
Expérience minimale
2+ ans
Postuler avant le
24 sept. 2026
Langue de l’offre
anglais
Heures de travail
40 heures par semaine
Présence au bureau
3 jours par semaine
Niveau d’expérience
Mid-Senior level