Technical Animator
- Montréal, QC
- Sur place
- Publié 17 mai 2026
- 1 poste
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- Type d’emploi
- Temps plein
- Niveau d’expérience
- Intermédiaire · 3+ ans
- Langue de l’offre
- anglais
- Heures de travail
- 40 heures par semaine
Résumé du poste
Develop and maintain character rigs, skinning systems, and animation pipelines to support gameplay and cinematic experiences. Collaborate with artists and programmers to implement procedural techniques and create tools that improve animator workflow efficiency.
Détails du poste
Step Into the Multiverse: Your Next Adventure Starts Here At Wizards of the Coast, we harness the power of imagination and connection to create unforgettable experiences. We create entertainment that inspires creativity, sparks passion, forges friendships, and fosters communities around the globe. In every pursuit our mission is to inspire a lifetime love of games. Whether it's through the strategic depth of Magic: The Gathering®, the rich storytelling of Dungeons & Dragons®, or our AAA digital game studios, we build worlds that bring people together, spark creativity, and fuel adventure. As we continue to grow and explore new realms, we're seeking passionate, curious, and innovative minds to join the adventure. Skeleton Key is a game development studio and division of Wizards of the Coast. We are a group of industry veterans who are guided by the belief that empowering our teams and providing the necessary time, tools, and support we can foster a creative culture where everyone can do their best work. Reporting to the Lead Technical Animator you will play a meaningful role as we start pre-production. You'll help to build, assess, and implement the animation vision for the project and support the cinematic and gameplay experiences in it. You will be responsible for developing and maintaining animation systems, rigging, pipelines and processes used by the animation team. WHAT YOU'LL DO AS A TECHNICAL ANIMATOR: * Develop and maintain character rigs and skinning systems for lifelike animations. * Build and implement tools to improve workflow efficiency for animators. * Optimize animation pipelines for seamless game engine integration and improved performance. * Implement procedural techniques to improve character movement and behavior. * Collaborate with artists, animators, and programmers to align technical and artistic vision. * Author documentation, tutorials, and training materials to educate team members. WHAT YOU'LL BRING TO THE TEAM: * 3+ years of experience as a Technical Animator in video games. * Proficiency in rigging and skinning using software like Maya, 3ds Max, or Blender. * Experience developing custom tools for animators using programming languages like Python. * Unreal Engine experience with animation systems (blueprints, control rigs, modifiers). * Knowledge of motion capture processes, including data cleaning and integration. * Proficiency in troubleshooting animation-related technical issues. * Strong communication, organizational, and documentation skills. NICE TO HAVE: * C++ Maya plugin development. * Unreal Engine cloth / hair / ragdoll setup experience. * Unreal Engine MetaHuman creation and customization. * Qt or Pyside UI tool scripting. At Wizards, we believe in the magic of diversity—great ideas come from unique perspectives. We are committed to building an inclusive, welcoming workplace where everyone belongs. Wizards is an equal opportunity employer and does not discriminate based on race, color, religion, sex, sexual orientation, gender identity, national origin, age, marital status, or any other legally protected status. Wizards will provide reasonable accommodations with the application process, upon your request, as required to comply with applicable laws. If you have a disability and require assistance in this application process, please contact your recruiter or coordinator. #Wizards #Skeleton Key
Ce que vous ferez
Develop and maintain character rigs, skinning systems, and animation pipelines to support gameplay and cinematic experiences. Collaborate with artists and programmers to implement procedural techniques and create tools that improve animator workflow efficiency.
Exigences
Requires 3+ years of experience as a Technical Animator in video games with proficiency in rigging software and Python scripting. Must have experience with Unreal Engine animation systems and motion capture integration.
Compétences indiquées
- Control · Souhaitée
- Software · Souhaitée
- Technical · Souhaitée
- Cleaning · Souhaitée
- materials · Souhaitée
- Process · Souhaitée
- Documentation · Souhaitée
- Communication · Souhaitée
- Development · Souhaitée
- Integration · Souhaitée
- C++ · Souhaitée
- efficiency · Souhaitée
Autres compétences pertinentes
Relevées dans la description du poste. Confirmez les exigences importantes ci-dessus.
- Rigging
- Skinning
- Python
- Unreal Engine
- Maya
- 3ds Max
- Blender
- Motion Capture
- Control Rigs
- Procedural Animation
- Tool Development
- Technical Troubleshooting
- Documentation
- C++
- MetaHuman
- Qt/Pyside
Domaines d’emploi
- Creative & Media
- Software
- Art & Design
- Technology
- Engineering
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