Software Engineer - Windowing & Graphics
Offre en anglaisDevelop and optimize next-generation 2D graphics rendering technologies and window systems for terminal operating systems. Focus on improving performance, reducing power consumption, and researching architecture-level directions like data-driven rendering.
- Sur place
- Markham, ON
- Publié 12 août 2026
- Postuler avant le 11 sept. 2026
- 1 poste
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Résumé du poste
Huawei Canada has an immediate permanent opening for a Software Engineer. About the team: The Web Technology Lab explores innovative architectures to enhance the rendering of ArkUI and web content. The research includes customizing GPU drivers for web rendering, streamlining the Chrome rendering architecture for TBDR GPU targets, developing a concurrent web layout, and leveraging vertical integration opportunities to optimize performance and user experience. About the job: Promote the pre-research and breakthrough of next-generation 2D graphics rendering technologies, including verification and implementation of architecture-level directions such as dynamic fixed pipelines and data-driven rendering Construct the 2D graphics stack and window system of the terminal operating system (such as OpenHarmony), optimize performance, and reduce power consumption and load in heavy-load scenarios Insights and tracking of the current OS graphic framework development, evolution and technical design The total target annual compensation for this position ranges from $106,000-$156,000 depending on education, experience, and demonstrated expertise. Job requirements About the ideal candidate: Familiar with Android, HarmonyOS or Linux Development Experience in professional large-scale software development and delivery Proficient in C++ and familiar with at least one GPU shading language and JavaScript Have outstanding coding ability and solid engineering realization ability Project experience in 2D graphics rendering or web layout Familiar with operating system features including CPU/GPU/DDR scheduling, process and thread management and IPC Additional Information: Huawei Canada is committed to a fair, inclusive, and accessible recruitment process. If you require accommodation during any stage of the hiring process, please let us know and we will work with you to meet your needs. All applications for this position are reviewed directly by our hiring team, we do not use artificial intelligence tools to screen or select candidates.
Ce que vous ferez
Develop and optimize next-generation 2D graphics rendering technologies and window systems for terminal operating systems. Focus on improving performance, reducing power consumption, and researching architecture-level directions like data-driven rendering.
Exigences
Candidates should be proficient in C++ and GPU shading languages with experience in large-scale software development. Knowledge of OS internals, including scheduling and IPC, and experience with 2D graphics or web layout is required.
Compétences indiquées
- JavaScriptSouhaitée
- LinuxSouhaitée
- C++Souhaitée
Autres compétences pertinentes
Relevées dans la description du poste. Confirmez les exigences importantes ci-dessus.
- C++
- GPU Shading Language
- JavaScript
- 2D Graphics Rendering
- Web Layout
- Android
- HarmonyOS
- Linux
- CPU/GPU/DDR Scheduling
- Process and Thread Management
- IPC
- Software Development
Domaines d’emploi
- Software
- Engineering
- Technology
- Science & Research
Renseignements supplémentaires
- Expérience minimale
- 2+ ans
- Postuler avant le
- 11 sept. 2026
- Langue de l’offre
- anglais
- Heures de travail
- 40 heures par semaine
- Niveau d’expérience
- Entry level