Character Rigger
Offre en anglaisThe role involves creating rigged game assets and animation control rigs that align with the project's artistic vision and technical guidelines. Responsibilities include troubleshooting assets, testing on target platforms, and documenting new rigging workflows.
- Sur place
- BC
- Publié 29 juin 2026
- Postuler avant le 2 oct. 2026
- 1 poste
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Résumé du poste
Title: Character Rigger Location: Vancouver Duration: 18 month contract We are seeking a highly creative and motivated Character Rigger. In this position, you will be responsible for carrying through the artistic vision of the project and applying your experience directly to rigging game assets and creating animation control rigs that are vital to the animation team and for the game animation systems. RESPONSIBILITIES: • Work closely with the Rigging Lead to create rigged assets that conform to the technical guidelines of the target platform and engine. • Follow direction from the Rigging Lead, as well as seek feedback from peers and art leads when needed. • Troublerigged assets, fix content issues, and test on target platform • Participate in meetings as part of effective communication with the team. • Capably and consistently meet project deadlines and milestones set by project leads. • Document new rigging tools, techniques and workflows as required • Be a positive and creative force in the team. REQUIREMENTS: • 3+ years as a professional rigger or equivalent experience • AA/BFA preferred, or at least can demonstrate through a portfolio an industry-standard level of rigging • Proficient with Maya, with a high capacity to learn new tools and processes • Human/animal anatomical knowledge • Clean and efficient smooth skinning practices • Passion for the industry and an understanding of industry trends and technologies • Have a proactive work ethic; capable problem solver who is not afraid of big challenges • Prepared to learn in-studio workflow and tools • Experience with Unreal Engine 5 is a benefit • Python scripting knowledge is a benefit • Experience with MotionBuilder is a benefit • Knowledge of Cloth or simulation is a plus Don't forget to share your resume with me at [email protected] or here. Let's unlock your potential together! Also, do let me know the best time/number to connect with you at your earliest convenience
Ce que vous ferez
The role involves creating rigged game assets and animation control rigs that align with the project's artistic vision and technical guidelines. Responsibilities include troubleshooting assets, testing on target platforms, and documenting new rigging workflows.
Exigences
Candidates need 3+ years of professional rigging experience and proficiency in Maya, with a strong understanding of human and animal anatomy. Experience with Unreal Engine 5, Python, and MotionBuilder is considered a benefit.
Autres compétences pertinentes
Relevées dans la description du poste. Confirmez les exigences importantes ci-dessus.
- Character Rigging
- Maya
- Unreal Engine 5
- Python Scripting
- MotionBuilder
- Smooth Skinning
- Anatomical Knowledge
- Animation Control Rigs
- Cloth Simulation
- Technical Documentation
Domaines d’emploi
- Art & Design
- Creative & Media
- Software
- Technology
- Engineering
Renseignements supplémentaires
- Formation minimale
- Baccalauréat
- Expérience minimale
- 2+ ans
- Postuler avant le
- 2 oct. 2026
- Langue de l’offre
- anglais
- Heures de travail
- 40 heures par semaine
- Niveau d’expérience
- Mid-Senior level
- Mode de candidature
- La candidature directe est offerte