Senior Creature Technical Director (Simulations) - Expression of Interest - ILM Vancouver
Offre en anglaisThe Senior Creature Technical Director is responsible for setting up advanced simulations for flesh, hair, cloth, and crowds using Houdini and Maya. They also mentor junior artists and troubleshoot creature pipeline issues to ensure efficient production workflows.
- Hybride
- Vancouver, BC
- Publié 22 juill. 2026
- Postuler avant le 21 août 2026
- 1 poste
Résumé du poste
This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home. This posting is an opportunity to submit your resume for future consideration; this is not a role that is open at this time. We anticipate this role may be open in the future, but we are not actively hiring for the position. If you would like to be considered for this potential role, please submit your resume. If the role becomes available, you may receive an email or call from a recruiter. Position Summary Industrial Light & Magic (Vancouver) Inc., located in Vancouver, BC, the Senior Creature Technical Director is responsible for setting up and running flesh-surface, hair, rigid, crowd, and cloth simulations in Houdini and proprietary tools as well as rigging and enveloping hero to background creature, vehicles and props in Maya. The Senior Creature Technical Director is able to wrangle creature pipeline issues proficiently under the direction and support of their supervisors. What You’ll Do Set up and run advanced cloth, hair, rigid body, crowd, muscle simulations Troubleshoot creature CFX and pipeline issues for artists in other disciplines Mentor entry level artists Script utilities/tools/plug-ins in Maya Creature rigging and enveloping in Maya Sufficient knowledge of CFX techniques to optimize the performance of simulation setups Participate in reviews, dailies, and department meetings as required Special projects as necessary What We’re Looking For 5+ years relevant professional experience and at least college level diploma in computer graphics, fine arts, design, or photography, or related field; OR, at least 7 years relevant professional VFX experience in lieu of education Experience setting up and running advanced simulation shotwork Experience in corrective sculpting. Knowledge of anatomy and enveloping Positive Attitude and team player Passion for the work Good communication skills Proficiency with Linux Expertise with Houdini Experience with python or VEX scripting Nice to have: Experience with advanced hero asset rigging and enveloping in Maya C++ Basic proficiency in another discipline - Modeling, Texture, TD, Animation As part of your application please submit a demo reel, shot breakdown, or equivalent showcasing your work. A current resume is required. JoinILM The hiring range for this position in Vancouver is C$112,200 to C$143,600 per year based on a 40-hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered.
Ce que vous ferez
The Senior Creature Technical Director is responsible for setting up advanced simulations for flesh, hair, cloth, and crowds using Houdini and Maya. They also mentor junior artists and troubleshoot creature pipeline issues to ensure efficient production workflows.
Exigences
Candidates should have at least 5 years of professional experience and a degree in computer graphics or a related field, or 7 years of VFX experience. Proficiency in Houdini, Maya, Linux, and scripting languages like Python or VEX is required.
Autres compétences pertinentes
Relevées dans la description du poste. Confirmez les exigences importantes ci-dessus.
- Creature Simulation
- Houdini
- Maya
- Rigging
- Cloth Simulation
- Hair Simulation
- Muscle Simulation
- Python
- VEX Scripting
- Linux
- CFX
- Anatomy
- C++
- Corrective Sculpting
- Crowd Simulation
- Rigid Body Simulation
Domaines d’emploi
- Creative & Media
- Art & Design
- Technology
- Software
Renseignements supplémentaires
- Formation minimale
- Baccalauréat
- Expérience minimale
- 5+ ans
- Postuler avant le
- 21 août 2026
- Langue de l’offre
- anglais
- Heures de travail
- 40 heures par semaine
- Présence au bureau
- 3 jours par semaine
- Niveau d’expérience
- Mid-Senior level