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Senior Level Designer - Gears of War - The Coalition (12-Month Fixed Term Contract)

Offre en anglais

Ideate and steward the design of multiple game levels from initial conception through to final polish. Collaborate with artists, programmers, and other designers to implement combat, objectives, and scripted events using Unreal Engine.

  • Télétravail
  • Canada
  • Publié 4 sept. 2026
  • Postuler avant le 4 oct. 2026
  • 1 poste

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Résumé du poste

Overview The Coalition is a flagship first-party studio within XBOX Game Studios and the home to one of gaming’s most critically and commercially acclaimed series, Gears of War. We are a group of diverse and talented individuals working for a common purpose to push the limits of XBOX's entertainment platform and devices. As a studio, we lead from our values and work together to promote respect and inclusion, a growth mindset and grit, all while putting our team first. If you have the fire to work with our driven team, then come work with us. The Coalition is seeking an inspiring, highly motivated Senior Level Designer for a 12-month fixed term contract. The candidate will have a proven track record of delivering highly engaging, high-quality levels in action games. In this position you will work with the Lead Level Designer to design and implement multiple levels from conception to the final stages of polish. You will partner with other members of the Level Design team, the Level Art Team, programmers, and other design disciplines to help make the design vision set out by design direction a reality. Responsibilities Ideate and steward the design of multiple levels from conception to the final stages of polish. Use Unreal as well as proprietary tools to create and debug levels. Own the design and quality of your levels. Regularly collaborate with other level designers, technical designers, and artists. Become a contact point for other departments (Cinematics, VFX, Sound, Programmers, etc.) Use the Unreal tools to implement memorable challenges, combat, objectives, and scripted events. Participate in critique sessions to provide input to personal and peers’ work. Regularly present your work to your leads and adjust quickly to Feedback. Create and maintain design documentation. Qualifications Qualifications Required Qualifications Bachelor's Degree in Computer Science, Art, Writing, Behavioral Science, Data Science, Game Design, or related field AND 4+ years experience in game development and design, systems design, content production, or related field OR Associate's Degree in Computer Science, Art, Writing, Behavioral Science, Game Design, or related field AND 6+ years experience in game development and design, systems design, content production, or related field OR equivalent experience. Have shipped at least 1 title released to consumers/shipped game. Preferred Qualifications 10+ years’ experience in level design for games. Experience with the level design fundamentals, constraints, and narrative. Knowledge and experience using gameplay systems in levels. Experience working collaboratively in a cross-discipline development environment The typical base pay range for this role across Canada is $124,000-186,000 CAD per year. #thecoalitionjobs #gamingjobs Ce poste sera ouvert pendant au moins cinq jours et les candidatures seront acceptées de façon continue jusqu’à ce que le poste soit pourvu. This position will be open for a minimum of 5 days, with applications accepted on an ongoing basis until the position is filled. Microsoft est un employeur offrant l’égalité d’accès à l’emploi. Tous les candidats qualifiés seront pris en considération pour l’emploi, sans égard à l’âge, à l’ascendance, à la citoyenneté, à la couleur, aux congés médicaux ou familiaux, à l’identité ou à l’expression de genre, aux renseignements génétiques, à l’état d’immigration, à l’état matrimonial, à l’état de santé, à l’origine nationale, à un éventuel handicap physique ou mental, à l’affiliation politique, au statut de vétéran protégé ou au statut militaire, à la race, à l’ethnie, à la religion, au sexe (y compris la grossesse), à l’orientation sexuelle ou à toute autre caractéristique protégée par les lois, ordonnances et règlements locaux applicables. Si vous avez besoin d’aide avec des accommodements religieux et/ou d’un accommodement raisonnable en raison d’un handicap pendant le processus de candidature, apprenez-en plus sur la demande d’accommodement. Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, citizenship, color, family or medical care leave, gender identity or expression, genetic information, immigration status, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran or military status, race, ethnicity, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable local laws, regulations and ordinances. If you need assistance with religious accommodations and/or a reasonable accommodation due to a disability during the application process, read more about requesting accommodations.

Ce que vous ferez

Ideate and steward the design of multiple game levels from initial conception through to final polish. Collaborate with artists, programmers, and other designers to implement combat, objectives, and scripted events using Unreal Engine.

Exigences

Requires a degree in a related field and 4-6+ years of game development experience, with at least one shipped title. Preferred candidates have over 10 years of experience in level design and a strong grasp of gameplay systems and narrative constraints.

Compétences indiquées

  • ProductionSouhaitée
  • TechnicalSouhaitée
  • Sens de l’organisationSouhaitée
  • MicrosoftSouhaitée
  • Souci du détailSouhaitée
  • ProcessSouhaitée
  • DevelopmentSouhaitée
  • disciplineSouhaitée

Autres compétences pertinentes

Relevées dans la description du poste. Confirmez les exigences importantes ci-dessus.

  • Level Design
  • Unreal Engine
  • Game Design
  • Content Production
  • Systems Design
  • Combat Design
  • Scripted Events
  • Design Documentation
  • Cross-discipline Collaboration
  • Prototyping

Domaines d’emploi

  • Creative & Media
  • Software
  • Art & Design
  • Technology
  • Engineering

Renseignements supplémentaires

Formation minimale
Diplôme collégial
Expérience minimale
6+ ans
Postuler avant le
4 oct. 2026
Langue de l’offre
anglais
Heures de travail
40 heures par semaine
Exigences de lieu
Country, Vancouver, British Columbia, Canada
Niveau d’expérience
Not Applicable