Retour à la recherche
PC
People Can Fly StudioSource d’offres vérifiée

Principal Character Artist

Offre en anglais

Maintain artistic direction and quality while producing high-quality characters, creatures, and props. Collaborate with leads to set artistic vision benchmarks and ensure quality standards across the development pipeline.

  • Télétravail
  • Canada, Poland
  • Publié 26 juin 2026
  • 1 poste

Résumé du poste

People Can Fly is one of the leading independent AAA game development studios. Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe. Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. As one of the most experienced Unreal Engine studios in the industry, we continue to expand on our expertise and push the boundaries of what’s possible in game development. Our creative teams are currently working on several exciting titles: Gears of War: E-Day developed in collaboration with Microsoft; Project Echo for KRAFTON; and Lost Rift, an original IP we are developing in-house under our self-publishing model. We are also exploring new platforms and experiences with VR and other unannounced projects. With over 20 years of experience, PCF continues to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talent in the industry, building the next generation of action games for players worldwide. If you join us on this journey, you’ll have the chance to perfect your craft, expand your knowledge, and work alongside industry leaders to create unique, unforgettable experiences for gamers everywhere. Job Description We are looking for someone who can work remotely from either Poland, Europe or Canada and is flexible with working hours across different time zones. Maintain artistic direction and quality Produce high quality character, creature, and props suitable technically and artistically with the project's universe and visual direction. Cooperation on setting artistic vision benchmarks and helping define the style under Art Director/Lead supervision, as well as maintaining the quality standards across the entire development pipeline. Production/Deadline Produce work within specifications and maintain workflow pipelines within given deadlines. Bug Fixing and describing R&D case studies in the knowledge base. Feedback Participate in reviews, adapt to, and implement feedback from leads and peers in a professional manner. Provide feedback and improvement to visual quality. Collaboration/communication Knowledge sharing. Collaborate with Tech Art/Anim and lead on R&D initiatives, to explore new techniques and implement improvements to pipelines and workflows. Occasionally support leads and HR collaboration in recruitment efforts. Occasionally support new hires onboarding process. Other artistic specificity Working closely with Animation and Technical departments to ensure the character fulfills the quality expectations. Tuning (or creating) surface shaders for in-game characters. Qualifications: A strong portfolio showcasing character modeling and texturing skills. Excellent knowledge of industry-standard software packages for 3D modeling, high-poly sculpting (Maya, Max, ZBrush, Photoshop, or their equivalents). Excellent knowledge of working in Substance Painter or similar PBR texture workflow. Ability to create believable characters that are full of life and personality. Ability to create high poly and low poly models as well as textures. Strong organic modeling skills (human faces, clothing, believable creatures). Ability to create complex creature types from bipeds to quadrupeds and beyond. Artistically interpret concepts or creatively push beyond an initial ideation. Excellent understanding of art fundamentals (shape, form, texture, value and color) and anatomical knowledge of both bipedal and quadrupedal forms. Strong hard-surface modeling skills (armor, weapons). Experience with PBR based shaders. Experience working with Unreal Engine. Ability to adapt, and develop specific art style, techniques and workflows with minimum guidance. Software: Maya/Max/Modo/Blender, and ZBrush, marvelous Designer, Substance Painter, Photoshop Additional information What we offer: Canada Benefit package 100% paid by PCF. The insurance company reimburses 100% of claims (Up to $1000 per service a year, as well as individual family coverage). Full Dental coverage, including major dental. 4% RRSP matching before tax deductions, 100% vested on day 1. Paid week off during Winter Holidays. 20 paid vacation days and 5 paid sick days. Free virtual health and mental well-being sessions are included in the plan for members and their dependents. Personal development opportunities and ability to work in a global environment. Work in a creative team with people full of passion for what they do. Poland Private medical healthcare including dental treatment for PCF members and their families (Signal Iduna). MultiSport card for you and your family members or friends. Free library with a wide range of games and books you have unlimited access to. In-company Polish and English language classes. Fresh fruit, snacks, and beverages for everyone in the office. Flexible working hours. Free virtual health and mental wellbeing sessions are included in the plan for members and their dependents. Personal development opportunities and ability to work in a global environment. Work in a creative team with people full of passion for what they do.

Ce que vous ferez

Maintain artistic direction and quality while producing high-quality characters, creatures, and props. Collaborate with leads to set artistic vision benchmarks and ensure quality standards across the development pipeline.

Exigences

Candidates should have a strong portfolio showcasing character modeling and texturing skills, along with excellent knowledge of industry-standard software. They must also possess the ability to create believable characters and have strong organic and hard-surface modeling skills.

Avantages

• Health Insurance • Dental Coverage • RRSP Matching • Paid Time Off • Sick Days • Virtual Health Sessions • Personal Development Opportunities • Flexible Working Hours

Autres compétences pertinentes

Relevées dans la description du poste. Confirmez les exigences importantes ci-dessus.

  • Character Modeling
  • Texturing
  • 3D Modeling
  • High-Poly Sculpting
  • Substance Painter
  • Organic Modeling
  • Hard-Surface Modeling
  • PBR Shaders
  • Unreal Engine
  • Collaboration
  • Artistic Direction
  • Feedback Implementation
  • Knowledge Sharing
  • Animation Collaboration
  • Technical Art
  • Creativity

Domaines d’emploi

  • Creative & Media
  • Art & Design
  • Technology
  • Software

Renseignements supplémentaires

Expérience minimale
5+ ans
Langue de l’offre
anglais
Heures de travail
40 heures par semaine
Niveau d’expérience
Mid-Senior level