Senior Product Manager (Mobile Games)
- ["Quebec, Quebec, Canada"]
- Télétravail
- Publié 30 juin 2026
- 1 poste
Ouvre un site externe
- Type d’emploi
- Temps plein
- Niveau d’expérience
- Expérimenté · 5+ ans
- Postuler avant le
- 27 déc. 2026
Résumé du poste
About WildCard Games WildCard is scaling casual, ad-monetized, retentive mobile games with a small, hands-on team and a unique structure that makes us hyper-effective. We're profitable, scrappy, and massively accelerated by AI, entering our next phase: scaling the system. The Role You'll own the live ops systems behind a portfolio of games, designing recurring, reusable features that ship across multiple titles rather than one-off event or offer treadmills. This is hands-on building with a small team, where every feature is crafted to scale, every test is read in the data, and every win show…
Détails du poste
About WildCard Games WildCard is scaling casual, ad-monetized, retentive mobile games with a small, hands-on team and a unique structure that makes us hyper-effective. We're profitable, scrappy, and massively accelerated by AI, entering our next phase: scaling the system. The Role You'll own the live ops systems behind a portfolio of games, designing recurring, reusable features that ship across multiple titles rather than one-off event or offer treadmills. This is hands-on building with a small team, where every feature is crafted to scale, every test is read in the data, and every win shows up in the P&L. What You’ll Do Create recurring, reusable systems built once to run across multiple titles. Own the full experiment loop: cohort → hypothesis → A/B test on live players. Move retention, engagement, and ad monetization together as trade-offs . Codify wins into reusable playbooks so they compound across the portfolio. Hands-on with engineers and designers on portable features. Tune economy + ad placement for LTV without eroding the older audience's trust. Who You Are Systems thinker, not feature thinker. Massively self-amplified with AI. Analytical rigor in data-rich, ambiguous environments. Movesfast but smart, refining without over-engineering. Understands F2P retention + monetization loops. Communicates the "why" / distills tradeoffs into clear logic Must-Have Skills Shipped, operated a live F2P title Strong data mindset: A/B testing, telemetry, retention + monetization metrics Casual F2P experience, live ops / events / economy focus 3+ years PM or Game Design Bias for execution, ships without perfectionism Bonus Points Experience with casual board & card games (Dominoes, Spades, Solitaire, etc.). Experience in fast-moving game studios or mobile publishers.
Ce que vous ferez
You will own the live ops systems behind a portfolio of games, designing recurring, reusable features that ship across multiple titles. This role involves hands-on building with a small team, focusing on crafting scalable features and analyzing data to drive performance.
Exigences
Candidates must have experience shipping and operating a live free-to-play title, with a strong data mindset and familiarity with A/B testing and monetization metrics. A minimum of 3 years in product management or game design is required, along with a bias for execution.
Compétences indiquées
- Gestion de produit · Souhaitée
- Analytical · Souhaitée
- Sens de l’organisation · Souhaitée
- Retention · Souhaitée
- Souci du détail · Souhaitée
- Execution · Souhaitée
- management · Souhaitée
- Shipping · Souhaitée
Autres compétences pertinentes
Relevées dans la description du poste. Confirmez les exigences importantes ci-dessus.
- Product Management
- Game Design
- Data Analysis
- A/B Testing
- Retention Metrics
- Monetization Metrics
- Live Ops
- Economy Design
- Feature Development
- Team Collaboration
- Analytical Thinking
- F2P Experience
- Execution Bias
- AI Utilization
- Communication Skills
- Systems Thinking
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