2

2K

Source d’offres vérifiée

2K develops and publishes interactive video games for consoles, PCs, and mobile devices, featuring renowned franchises like NBA 2K, BioShock, and Borderlands.

Novato, California

Computer Games
1 001 à 5 000 personnes

À propos

At 2K, we create unforgettable games that turn players into fanatics. Since 2005, we’ve delivered iconic experiences across PC, console, and mobile for millions of players around the world. 2K is home to many talented development studios, including 31st Union, Cat Daddy Games, Cloud Chamber, Firaxis Games, Gearbox Software, Hangar 13, HB Studios and Visual Concepts. 2K’s portfolio currently includes several AAA, sports and entertainment brands, including global powerhouse NBA®️ 2K; renowned BioShock®️, Borderlands®️, Mafia, Sid Meier’s Civilization®️ and XCOM®️ brands; popular WWE®️ 2K and WWE®️ SuperCard franchises, TopSpin®️ as well as the critically and commercially acclaimed PGA TOUR®️ 2K. Our people are the heartbeat of 2K. We foster a culture where everyone is empowered to come as they are, think boldly, and do their best work - together. 2K is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more information, please visit 2k.com.

Postes ouverts

Expert Lighting Artist

Sur place · Burnaby

Design and implement real-time lighting in Unreal Engine to establish the project's visual identity and narrative tone. Collaborate with art directors and technical teams to balance high visual fidelity with performance constraints.

Combat Designer (Gameplay)

Sur place · Montréal

Implement combat gameplay content and refine combat systems within an immersive sandbox world for the BioShock franchise. Collaborate with cross-disciplinary teams to create an accessible and satisfying FPS combat paradigm that encourages player expression.

Directeur·rice du design / Design Director

Hybride · Québec

Define the gameplay vision in partnership with the Creative Director to leverage project pillars. Lead multidisciplinary teams and refine game systems including combat, AI, and character progression directly within the engine.

Associate Art Director

Hybride · Montréal

The Associate Art Director will lead the art department to define and evangelize visual realization pillars while managing quality expectations for internal and external development teams. They will collaborate across disciplines to ensure a cohesive creative vision for the project and provide actionable feedback to co-development partners.

Producer

Hybride · Burnaby

The Producer will partner with senior producers to manage game development workflows, prioritize team tasks, and ensure timely delivery of features. They are responsible for removing roadblocks, driving process improvements, and fostering a healthy team culture across multi-disciplinary groups.

Senior Gameplay Animation Software Engineer

Sur place · Burnaby

Develop nuanced animation behaviors and gameplay mechanics to replicate the flow of modern field sports. Collaborate with designers and animators to implement complex locomotion, physical duels, and performant code.

Artiste VFX Senior / Senior VFX Artist

Hybride · Montréal

Create high-quality real-time particle systems and materials in Unreal Engine 5 for various game titles. Collaborate with art and technical directors to implement visual effects that meet aesthetic goals and technical constraints.

Lead Sound Designer

Hybride · Montréal

Lead the creative and technical execution of sound design for assigned projects while maintaining a cohesive sonic identity. Mentor sound designers and collaborate with audio leadership and production to deliver high-quality audio assets.

Senior Gameplay Online Engineer

Sur place · Burnaby

The role involves building the real-time multiplayer backbone for a AAA sports title using Unreal Engine 5 and custom game servers, focusing on solving complex networking challenges like prediction and synchronization. Responsibilities also include partnering with other disciplines, writing high-quality code, and mentoring team members.

Senior Gameplay Designer

Sur place · Burnaby

The Senior Gameplay Designer will lead a team to implement authentic sports behaviors and create polished gameplay for a new sports franchise. They will collaborate with various teams to define and execute the vision for their gameplay area.

Senior Online Services Software Engineer

Sur place · Burnaby

Design and build scalable backend services and client-side C++ systems to support online features for a AAA sports title. Collaborate with cross-functional teams to implement monitoring, alerting, and high-quality code through mentorship and reviews.

Senior Combat Designer (Encounters)

Sur place · Montréal

The role involves scripting and shaping high-quality combat encounters and narrative-driven events for BioShock 4. You will collaborate with multi-disciplinary teams to integrate AI, progression, and narrative into seamless gameplay experiences.

Senior Combat Designer (AI archetype)

Sur place · Montréal

Develop and implement interactive AI characters and combat gameplay to support the creative vision of the BioShock project. Collaborate with cross-disciplinary teams to create prototypes, maintain AI behavior parameters, and produce detailed design documentation.

Senior Rendering Programmer

Sur place · Montréal

The role involves modifying core shaders and developing new rendering technologies to bring the world of BioShock to life. You will also create production tools, optimize rendering performance, and mentor junior programmers.

Senior Systems Designer

Hybride · Burnaby

The Senior Game Designer will be the 'Product Owner' for large features of the 'hour-to-hour' play and will lead the vision and craft the design of their game area. They will collaborate with various disciplines to ensure the execution of their vision and champion the player experience.

Producer

Hybride · Burnaby

The Producer will ensure timely and efficient delivery of game areas by partnering with design and tech peers. They will manage project workflows, remove roadblocks, and drive effective processes within their group.

Senior Rendering Software Engineer

Sur place · Burnaby

Design, implement, and optimize real-time rendering systems and features within Unreal Engine for a sports simulation game. Collaborate with cross-functional teams to balance visual quality with performance targets across consoles and PCs.

3D Animator

Hybride · Lunenburg

Create high-quality 3D animations for gameplay and cinematics by editing motion capture data and hand-keying facial rigs. Collaborate with software engineers to implement and debug animation systems within the game engine pipeline.

Concepteur Sonore / Sound Designer

Hybride · Montréal

Design, edit, and implement high-quality audio assets including SFX, ambience, and UI within UE5 and Wwise. Collaborate with audio programmers and producers to create visceral combat feedback and immersive sonic environments.

Senior Gameplay Animator

Sur place · Montréal

Create high-quality gameplay, AI, and scripted animations for the BioShock world using keyframe and motion capture techniques. Collaborate with cross-disciplinary teams to implement, debug, and optimize animations within Unreal Engine.