Engine programmer, (March of Giants)
Offre en anglaisDevelop, refactor, and optimize core engine systems to ensure performance, scalability, and compatibility. Design new modules and provide technical documentation to support production and knowledge transfer across teams.
- Sur place
- Montréal, QC
- Publié 26 août 2026
- Postuler avant le 25 sept. 2026
- 1 poste
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Résumé du poste
Engine programmer - (March of Giants) Full-time Contract: Permanent Work flexibility: Office-based Company Description Ubisoft is a global leader in gaming, with teams across the world creating original and memorable experiences — from Assassin’s Creed and Rainbow Six to Just Dance and more. We believe that diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing the boundaries of entertainment, join us on our journey and help create the unknown! Job Description Main Responsibilities Program in a clear and structured manner that meets performance, maintenance, modularity, scalability and compatibility requirements. Is thorough and rigorous in the code structure. Develop, refactor and optimize core systems focusing on the long-term. Compile and understand the project purpose, identify development needs, and assess technical feasibility. Analyze the engine's existing functions and see if they're in line with the purpose. Build and improve the modules that the engine needs. Recommend improvements by designing and implementing new systems, as needed. Propose innovative changes, drawing inspiration from other games or engines in the industry. Maintain performance and optimize systems. Support the features and systems designed for production. Document work performed to transfer knowledge and help users (other teams) understand how the new systems and features work. Perform all other related duties. Qualifications Education: Degree in computer science, software engineering or equivalent training. Relevant Experience At least 5 years of experience in software programming, ideally in the video game industry or any other relevant experience. Skills And Knowledge Excellent understanding of the technical specifications and architecture of different engine systems. Excellent analytical and synthesis skills Can solve complex problems. Autonomy and resourcefulness. Detail-oriented. A keen interest in various hardware architecture. By clicking the link above or any third-party link within this posting, you are leaving this site and going to a third-party website where the third-party website's terms and privacy policy apply I'm interested I'm interested Privacy Notice I'm interestedI'm interested
Ce que vous ferez
Develop, refactor, and optimize core engine systems to ensure performance, scalability, and compatibility. Design new modules and provide technical documentation to support production and knowledge transfer across teams.
Exigences
Requires a degree in computer science or software engineering with at least 5 years of programming experience, preferably in the video game industry. Candidates must possess strong analytical skills and a deep understanding of engine architecture and hardware.
Compétences indiquées
- Résolution de problèmesSouhaitée
Autres compétences pertinentes
Relevées dans la description du poste. Confirmez les exigences importantes ci-dessus.
- Software Programming
- Engine Architecture
- System Optimization
- Refactoring
- Technical Feasibility Analysis
- Modular Design
- Hardware Architecture
- Analytical Skills
- Problem Solving
- Technical Documentation
Domaines d’emploi
- Software
- Engineering
- Technology
- Creative & Media
Renseignements supplémentaires
- Formation minimale
- Baccalauréat
- Expérience minimale
- 5+ ans
- Postuler avant le
- 25 sept. 2026
- Langue de l’offre
- anglais
- Heures de travail
- 40 heures par semaine
- Niveau d’expérience
- Mid-Senior level