Build Pipeline Programmer
Offre en anglaisThe role involves designing and implementing technical solutions to optimize production pipelines and development tools. Responsibilities include debugging code, participating in code reviews, and collaborating with engineers to define solution requirements.
- Sur place
- Montréal, QC
- Publié 27 août 2026
- Postuler avant le 26 sept. 2026
- 1 poste
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Résumé du poste
The role Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment! At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. Are you passionate about optimizing production pipelines and enhancing development tools? As a Build and Pipeline Programmer, you'll play a crucial role in refining our workflows and implementing innovative features. Your expertise will drive efficiency and performance, ensuring a seamless development process. In this role you will : Work closely with the leads and other engineers to define solution requirements & specs. Debug and optimize your code to ensure optimal performance and quality. Assess and communicate the possible impacts of code changes. Design and implement technical solutions that answer the team’s needs and meet our standards of quality and performance. Carefully test newly implemented features and suggest improvements. Actively participate in code reviews. Keep updated on the latest technological trends. What we're looking for : You are proficient with Python and C#. You are familiar with the pipeline and tools of Unreal Engine and/or other game engines. You appreciate solving challenging technical problems with the most effective solutions. You are familiar with continuous integration, automated tools, package versioning and distribution. You have a solid understanding of systems design, user experience and good algorithmic knowledge. You can prioritize, plan and organize your work while respecting deadlines. You have good communication and interpersonal skills. You have a strong interest and a real enthusiasm for video games and the environment we work in; Familiar with API architecture, design and documentation. Experience with C++, Jenkins, AWS and Amazon Gamelift is a plus.
Ce que vous ferez
The role involves designing and implementing technical solutions to optimize production pipelines and development tools. Responsibilities include debugging code, participating in code reviews, and collaborating with engineers to define solution requirements.
Exigences
Candidates must be proficient in Python and C# with familiarity in Unreal Engine and continuous integration tools. Experience with C++, Jenkins, and AWS is considered a plus.
Compétences indiquées
- CI/CDSouhaitée
- Amazon Web ServicesSouhaitée
- C++Souhaitée
- PythonSouhaitée
Autres compétences pertinentes
Relevées dans la description du poste. Confirmez les exigences importantes ci-dessus.
- Python
- C#
- Unreal Engine
- Continuous Integration
- Automated Tools
- Package Versioning
- Systems Design
- User Experience
- Algorithmic Knowledge
- API Architecture
- C++
- Jenkins
- AWS
- Amazon Gamelift
Domaines d’emploi
- Software
- Engineering
- Technology
- Creative & Media
Renseignements supplémentaires
- Expérience minimale
- 0+ ans
- Postuler avant le
- 26 sept. 2026
- Langue de l’offre
- anglais
- Heures de travail
- 40 heures par semaine
- Niveau d’expérience
- Entry level