Senior 3D Animator – Blight: Survival
Offre en anglaisThe role involves creating high-quality 3D animations and combat behaviors for a cooperative action-horror game. Responsibilities include designing mocap moves and refining animations within the game engine to optimize performance.
- Sur place
- Montréal, QC
- Publié 24 juill. 2026
- Postuler avant le 23 août 2026
- 1 poste
Résumé du poste
The role Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment! At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. Blight: Survival is a cooperative action-horror game set in a brutal medieval world. Face monstrous foes in visceral 3rd person combat as your journey through beautifully decaying lands where every encounter is a tense battle for survival. As a Senior 3D Animator, you'll be at the forefront of this exciting project, leveraging your expertise to enhance combat game animations and captivate players with immersive experiences. Collaborating closely with our talented team, you'll be responsible for crafting top-tier animation behaviours, implementing high quality motion capture performances and offering invaluable insights to elevate our gaming ecosystem. Join us as we embark on an exhilarating journey to create the next generation of gaming experiences In this role you will : Interpret game design intentions and generate a comprehensive list of required animations for various in-game behaviours. Work with team in the mocap studio to design new combat moves Effectively applying animation principles to create high-quality animations. Refine animations within the game engine to optimize performance and visual fidelity. Collaborate with cross-functional teams to implement animation blueprints and enhance player experiences. What we're looking for : You have 6+ years of experience in 3D Animation in the video gaming industry. Profound understanding of character movement, weight, and personality traits. Exceptional problem-solving skills with a knack for identifying and resolving animation-related issues. Proficiency in one or more animation software packages such as Maya, Motionbuilder, or Blender. Nice to have: Experience with Unreal. Experience with Combat animation would be a plus.
Ce que vous ferez
The role involves creating high-quality 3D animations and combat behaviors for a cooperative action-horror game. Responsibilities include designing mocap moves and refining animations within the game engine to optimize performance.
Exigences
Candidates must have over 6 years of 3D animation experience in the gaming industry and proficiency in Maya, Motionbuilder, or Blender. Experience with Unreal Engine and combat animation is highly preferred.
Autres compétences pertinentes
Relevées dans la description du poste. Confirmez les exigences importantes ci-dessus.
- 3D Animation
- Character Movement
- Maya
- Motionbuilder
- Blender
- Unreal Engine
- Combat Animation
- Motion Capture
- Animation Blueprints
- Game Engine Optimization
Domaines d’emploi
- Creative & Media
- Art & Design
- Software
- Technology
- Engineering
Renseignements supplémentaires
- Expérience minimale
- 6+ ans
- Postuler avant le
- 23 août 2026
- Langue de l’offre
- anglais
- Heures de travail
- 40 heures par semaine
- Niveau d’expérience
- Mid-Senior level