Technical Artist - NHL
Offre en anglaisThe Technical Artist is responsible for driving quality at scale and owning runtime performance and optimization across multiple platforms. They collaborate with rendering engineers and art leads to balance visual quality with high performance.
- Sur place
- Vancouver, BC
- Publié 6 août 2026
- Postuler avant le 5 sept. 2026
- 1 poste
Résumé du poste
Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. EA SPORTS is one of the most iconic brands in entertainment - connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games. The EA SPORTS UFC franchise offers the electrifying spectacle and entertainment of MMA for over 20 million players across the globe. It delivers fluid and responsive mixed martial arts through inventive gameplay technology. Located in Vancouver, British Columbia, the EA SPORTS UFC team is on a mission to become the world's greatest fighting game. If you're passionate about building immersive digital entertainment, this is the role of a lifetime. Your Responsibilities The Technical Artist plays a critical role in advancing how our teams deliver world-class experiences. Reporting to the Technical Art Director you'll be responsible for helping drive quality at scale, owning runtime performance and optimization across multiple platforms. You’ll collaborate closely with our rendering engineers and art leads to build, test, refine and debug anything that comes between that perfect blend of visual quality and high performance. Candidates may come from Art, Design, Mathematics, Engineering, or Computer Science, but you must be comfortable operating at the intersection of creativity and technology. Most importantly, you bring a genuine curiosity and enthusiasm for emerging technologies like Generative AI and Machine Learning and their transformative capabilities. Your Qualifications At least 5+ years of games production experience A bachelor’s degree (or equivalent experience) in a related field. Effective at communicating with different audiences: artists, engineers, managers. Proficient in visual (e.g. Shader Graphs, Blueprints) or textual (Python, C#) scripting/programming (C++ is a bonus but is not required). Proficient with graphics debuggers/profilers (PIX, RenderDoc) and memory/runtime resource management A solutions-provider, especially as it pertains to testing and debugging technical issues. Experience with asset optimization challenges/techniques. A willingness to jump into the unknown and solve new problems to resolve technical challenges and limitations. Proficiency with commercial game engines/editors like Unity/Unreal is a plus. Proficiency with Generative AI and ML theory and practice is also a plus. A Passion for Games! Pay Transparency - North America Compensation And Benefits The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES British Columbia (depending on location e.g. Vancouver vs. Victoria) *$104,500 - $142,800 CAD Pay is just one part of the overall compensation at EA. For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs. About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
Ce que vous ferez
The Technical Artist is responsible for driving quality at scale and owning runtime performance and optimization across multiple platforms. They collaborate with rendering engineers and art leads to balance visual quality with high performance.
Exigences
Candidates need at least 5 years of games production experience and proficiency in visual or textual scripting and graphics debuggers. A bachelor's degree in a related field and a strong interest in Generative AI and Machine Learning are preferred.
Avantages
• Vacation • Sick time • Paid top-up to EI/QPIP benefits • Extended health/dental/vision coverage • Life insurance • Disability insurance • Retirement plan • Bonus and other incentive programs
Compétences indiquées
- Apprentissage automatiqueSouhaitée
- C++Souhaitée
- PythonSouhaitée
Autres compétences pertinentes
Relevées dans la description du poste. Confirmez les exigences importantes ci-dessus.
- Shader Graphs
- Blueprints
- Python
- C#
- C++
- PIX
- RenderDoc
- Asset Optimization
- Unity
- Unreal Engine
- Generative AI
- Machine Learning
- Runtime Performance Optimization
- Graphics Debugging
- Memory Management
- Technical Art
Domaines d’emploi
- Art & Design
- Software
- Creative & Media
- Engineering
- Sports & Recreation
Renseignements supplémentaires
- Formation minimale
- Baccalauréat
- Expérience minimale
- 5+ ans
- Postuler avant le
- 5 sept. 2026
- Langue de l’offre
- anglais
- Heures de travail
- 40 heures par semaine
- Niveau d’expérience
- Mid-Senior level