OI

Offworld industries

Source d’offres vérifiée

We are a game developer, publisher and tech provider building an ecosystem of like minded studio partners.

New Westminster, British Columbia

Computer Games
51 à 200 personnes

À propos

Offworld Industries Ltd. (OWI) is the independent studio behind the successful military first person shooter game, “Squad”. OWI was formed in 2014 by more than 15 developers who had worked together on the well known Project Reality mod for Battlefield 2. The founding purpose of the team was to bring a standalone successor of this acclaimed mod to market and build a game development studio and a livelihood from that foundation. Fast forward to 2025, OWI has over 140 employees and is rapidly growing. We have been expanding the studio into both serving as a publisher supporting mods, as well as a technology provider building a framework for character based multiplayer games based in Unreal Engine. We are built on passion, unified spirit and continuing efforts to break the mold. We strive to become a leader in creating large-scale multiplayer games as well as supplying others with the ability to do the same. If you are passionate about making great games and are a team player, then take a look at our current openings and join our team today!

Postes ouverts

3D Generalist

Hybride · New Westminster

Create high-quality 3D game assets from blockout to final implementation for Unreal Engine 5 multiplayer games. Collaborate with cross-disciplinary teams to optimize assets and maintain visual standards across environments, props, and vehicles.

3D Character Artist

Hybride · New Westminster

Own the full character asset pipeline from creation to implementation, including modeling, sculpting, and texturing. Collaborate with cross-functional teams to deliver optimized, high-quality characters and accessories that align with the visual identity of the IP.

Senior UI Designer

Hybride · New Westminster

Design and implement high-quality user interfaces, HUDs, and menus for PC and console games using Unreal Engine. Create UI art assets and maintain a Figma library while collaborating with engineers and designers to ensure a polished player experience.

Senior Game Backend Engineer

Hybride · New Westminster

Take technical ownership of the live-service game's microservice backend to stabilize, modernize, and expand the proprietary infrastructure. Act as the primary technical bridge between the Vancouver development team and Tencent's infrastructure teams in China.

Social Media Marketing Manager

Hybride

About Offworld: Offworld Industries Ltd. (Offworld) is the independent studio behind the successful military first-person shooter game, “Squad”. Offworld was formed in 2014 by more than 15 developers who had worked together on the well known Project Reality mod for Battlefield 2. The founding purpose of the team was to bring a standalone successor of this acclaimed mod to market and build a game development studio and a livelihood from that foundation. Fast forward to 2026, Offworld has over 150 employees and is rapidly growing. We have been expanding the studio into serving as a publisher su…

DevOps & Build Engineer

Sur place · New Westminster

Design and maintain robust build pipelines for Unreal Engine projects while managing cloud and on-premise infrastructure. Ensure efficient automation of development, testing, and deployment processes to support LiveOps and game releases.

Senior HR Generalist

Hybride · New Westminster

Manage employee relations, workplace culture, and the design of learning and development programs. Partner with leadership to align HR strategies with business objectives and oversee performance management processes.

Senior Programmer

Hybride · New Westminster

The Senior Programmer will design, prototype, and implement core game systems while contributing to the development of multiplayer PC games. They will also collaborate with cross-functional teams to improve performance, integrate third-party SDKs, and resolve bugs.

Technical Director

Hybride · New Westminster

The Technical Director will own and communicate the overall technical vision and strategy for the project, defining and overseeing core architecture within Unreal Engine 5, including C++/Blueprint integration, networking, and rendering. This role involves leading and mentoring Lead Programmers, establishing coding standards, and partnering with Production to prioritize technical work and ensure realistic schedules.