3D Character Artist
- New Westminster, BC
- Hybride
- Publié 10 juill. 2026
- 1 poste
80 000 $–95 000 $ / année
Ouvre un site externe
- Type d’emploi
- Temps plein
- Niveau d’expérience
- Intermédiaire · 2+ ans
- Langue de l’offre
- anglais
- Heures de travail
- 40 heures par semaine
- Présence au bureau
- 3 jours par semaine
Résumé du poste
Own the full character asset pipeline from creation to implementation, including modeling, sculpting, and texturing. Collaborate with cross-functional teams to deliver optimized, high-quality characters and accessories that align with the visual identity of the IP.
Détails du poste
About Offworld: Offworld Industries Ltd. (Offworld) is the independent studio behind the successful military first-person shooter game, “Squad”. Offworld was formed in 2014 by more than 15 developers who had worked together on the well-known Project Reality mod for Battlefield 2. The founding purpose of the team was to bring a standalone successor of this acclaimed mod to market and build a game development studio and a livelihood from that foundation. Fast forward to 2026, Offworld has over 150 employees and is rapidly growing. We have been expanding the studio into serving as a publisher supporting mods and have released our newest title, "Starship Troopers: Extermination", a 16-player PvE first-person shooter based on the 1997 cult-classic film. We are built on passion, unified spirit and continuing efforts to break the mold. We strive to become a leader in creating large-scale multiplayer games as well as supplying others with the ability to do the same. We are looking for a talented 3D Character Artist for our current and upcoming Unreal Engine based multiplayer games. If you are passionate about making great games and a team player, we are looking for you! About the role: As a 3D Character Artist you will work closely with the Art Director and Character Art Lead to create high-quality characters, clothing, and accessories that align with the visual identity of our IP. You’ll collaborate across disciplines and with external partners to deliver assets that are visually compelling, technically sound, and optimized for in- engine performance. Responsibilities: Own the full character asset pipeline from creation to implementation, including: 3D modeling, sculpting, retopology UV layout, map baking, and texturing Basic skinning and in-engine implementation Follow established art direction, pipelines, and technical constraints with a focus on efficiency and performance Collaborate with Technical Artists, Animators, Designers, and other disciplines to ensure assets function correctly in-game Participate in art reviews, applying feedback to refine work while contributing ideas that improve workflows and quality Leverage and repurpose existing assets, materials, and textures to efficiently build new content Maintain consistency in character style while balancing visual fidelity with technical limitations Requirements: Experience working with Unreal Engine 5, including asset implementation Strong portfolio demonstrating: Realistic human anatomy Clothing and accessory creation High-quality material and texture work Expertise with Substance Painter and a solid understanding of PBR workflows and map baking Proficiency in sculpting tools such as ZBrush or 3D-Coat Strong modeling skills in Maya or Blender, including hard-surface asset creation Collaborative mindset with openness to feedback and iteration Ensure Jira tasks are clearly written, properly maintained, and consistently updated to support effective project tracking and team communication. Bonus Skills: Passion for grounded, immersive FPS games and military themes Experience with Marvelous Designer Basic knowledge of character skinning and rigging Knowledge of groom / hair workflow via hair cards / splines. Experience working with outsourcing partners, including providing feedback and documentation This is a full-time permanent position, with the requirement to work from our office three days per week. The typical salary range for this position is $80,000 - $95,000 CAD per year and is subject to change. The final agreed upon salary is based on work location and may vary depending on factors such as job-related knowledge, skills, and experience. This role offers: Extended health and dental benefits Wellness and health spending accounts Retirement savings plan 3 weeks of paid vacation and 2 weeks of paid studio shutdown over the December holiday period Wonderful colleagues! If you meet the above qualifications, and Offworld sounds like the kind of company you want to be a part of, please apply now with a copy of your resume. Offworld Industries is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, ancestry, place of origin, colour, ethnic origin, language, citizenship, creed, religion, gender, sexual orientation, age, marital status, physical and/or mental handicap, financial ability or any other characteristic protected by law.
Ce que vous ferez
Own the full character asset pipeline from creation to implementation, including modeling, sculpting, and texturing. Collaborate with cross-functional teams to deliver optimized, high-quality characters and accessories that align with the visual identity of the IP.
Exigences
Requires proficiency in Unreal Engine 5, Substance Painter, and sculpting tools like ZBrush, with a strong portfolio in realistic human anatomy. Candidates must be skilled in Maya or Blender and possess a collaborative mindset for iterative feedback.
Avantages
• Extended health and dental benefits • Wellness and health spending accounts • Retirement savings plan • 3 weeks of paid vacation • 2 weeks of paid studio shutdown
Compétences indiquées
- collaborative · Souhaitée
- Technical · Souhaitée
- 3D Modeling · Souhaitée
- Health · Souhaitée
- Teams · Souhaitée
- Jira · Souhaitée
- Kind · Souhaitée
- iteration · Souhaitée
- Documentation · Souhaitée
- Pipeline · Souhaitée
- Development · Souhaitée
- efficiency · Souhaitée
Autres compétences pertinentes
Relevées dans la description du poste. Confirmez les exigences importantes ci-dessus.
- Unreal Engine 5
- 3D Modeling
- Sculpting
- Retopology
- UV Layout
- Map Baking
- Texturing
- Substance Painter
- PBR Workflows
- ZBrush
- 3D-Coat
- Maya
- Blender
- Hard-surface Modeling
- Skinning
- Jira
Domaines d’emploi
- Art & Design
- Creative & Media
- Software
- Technology
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