PD

Paulo de Jesus

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Designer | Illustrator | Artist 3D

Toronto, ON

Anhanguera University

À propos

3D Artist, Concept Artist, and Designer with over five years of experience creating characters, environments, illustrations, and visual solutions for games, digital products, editorial publications, and advertising campaigns. For more than five years, I have collaborated with clients across a wide range of industries, producing artwork for books, video games, comic books, marketing materials, and digital media. This diverse experience has given me a broad understanding of the creative pipeline, allowing me to adapt my artistic style and workflow to meet the unique needs of each project. I am recognized for my versatility, adaptability, and strong problem-solving skills, combining creativity with analytical thinking to deliver high-quality visual solutions on schedule. I thrive in collaborative environments, communicate ideas clearly, and enjoy working within multidisciplinary teams while continuously seeking innovation and professional growth.

Compétences

  • Adobe Illustrator
  • Adobe Photoshop
  • Character Design
  • Concept Art
  • Digital Painting
  • Editorial Illustration
  • Graphic Design
  • Product Design
  • Gestion de projet
  • UX/UI Design
  • Visual Composition
  • Visual Development
  • Visual Storytelling

Expérience

  1. 3D Modeling & Game Art Instructor

    Kodland

    janv. 2025 to janv. 2026

    Remote

    • Taught Graphic Design, 3D Modeling, and Web Design courses for students of different skill levels. • Designed educational content, lesson plans, and hands-on learning materials focused on industry-standard workflows. • Led workshops on character design, digital sculpting, and organic modeling using Blender and other professional tools. • Mentored students in developing artistic fundamentals, visual thinking, and practical 3D production skills. • Encouraged teamwork, leadership, time management, and problem-solving through collaborative, project-based learning using Lean methodologies. • Helped students build job-ready skills by teaching production pipelines and industry best practices.

  2. Freelance 3D Artist & Character Designer

    Deplooy

    janv. 2023 to janv. 2024

    Remote

    • Designed and developed stylized character concepts for a poker-themed game. • Executed the complete character production pipeline, including concept art, 3D modeling, texturing, and final rendering. • Collaborated closely with a multidisciplinary team to ensure visual consistency and meet production goals. • Contributed creative ideas and technical solutions while maintaining efficient communication throughout the project.

Formation

  1. Anhanguera University

    Postgraduate Degree in Product Design (UX/UI), Product Design (UX/UI)

    2021 to 2022

    Focused on user experience, interface design, product strategy, design thinking, usability, prototyping, and user-centered digital product development.

  2. UNIP (Universidade Paulista)

    Bachelor's Degree in Digital Communication & Graphic Design, Digital Communication & Graphic Design

    2016 to 2018

    Studied visual communication, branding, graphic design, typography, editorial design, digital media, illustration, and creative problem-solving, building a strong foundation in visual design principles.

Langues

  • anglaisCourant
  • portugaisLangue maternelle