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Senior Software Engineer, Geometry

Offre en anglais
  • Vancouver, BC
  • Hybride
  • Publié 5 août 2026
  • 1 poste

230 020 $–279 120 $ / année

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Type d’emploi
Temps plein
Niveau d’expérience
Expérimenté · 5+ ans
Formation minimale
Maîtrise
Langue de l’offre
anglais
Heures de travail
40 heures par semaine
Présence au bureau
3 jours par semaine

Résumé du poste

Lead the development of foundational geometry algorithms for real-time 3D content creation and editing within the Roblox platform. Collaborate cross-functionally with graphics, physics, and avatar teams to architect robust, scalable solutions while mentoring junior engineers.

Détails du poste

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. As a Senior Software Engineer on our Geometry team, you will drive foundational algorithms for real-time 3D content creation and editing that power the Roblox platform. Working in a small, autonomous team, you will solve novel math computational problems and deliver immersive, expressive creative tools to millions of users. At this level, you are expected to own pod-level or team-level projects from inception to implementation, provide technical direction to junior collaborators, and contribute to the team’s long-term technical strategy. You Will: Own End-to-End Development: Lead complex, team-level projects through the full development lifecycle, from research and prototyping to production deployment and maintenance. Architect Robust Solutions: Develop efficient algorithms for geometry processing (e.g., convex decomposition, mesh partitioning, boolean operations) that support real-time simulation, collision detection, and performance requirements across all platforms. Mentor and Lead: Provide technical guidance and mentorship to junior engineers, fostering a culture of high standards, code quality, and collaborative architectural discussions. Solve Computational Problems: Tackle discrete math and computational geometry challenges, applying linear algebra, numerical solvers, and advanced data structures to deliver robust features. Think Systemically: Anticipate downstream impacts of your technical decisions, ensuring solutions are scalable, maintainable, and aligned with the long-term vision of the Geometry and Engine teams. Collaborate Cross-Functionally: Work closely with other teams (Graphics, Physics, Avatar) to ensure cohesive integration of geometry components into the broader Roblox experience. You Have: Experienced: You have 5+ years of industry experience (or equivalent research experience) in C++ and 3D application development, specifically in optimizing 3D game engines or real-time geometry applications. Technically Proficient: Highly skilled in modern C++ with a focus on writing organized, efficient, and reusable code. You possess deep knowledge of advanced data structures, algorithms, and computational linear algebra (vector/matrix math, numerical solvers, finite-element methods). Mathematically Minded: You have a passion for solving complex geometry problems and a strong grasp of computational geometry concepts, simulation, and real-time graphics. A Proven Mentor: You actively seek opportunities to learn from peers and effectively guide junior collaborators, elevating the team's collective skill set. Agile and Systematic: You excel in navigating ambiguity, breaking down complex requirements into deliverable stages, and making data-driven decisions that align with organizational objectives. Educated: You are a natural coder and problem-solver, ideally holding an MSc or Ph.D. in Computer Science, Engineering, Mathematics, or a related field with a focus on computational geometry, modeling, or simulation.sni Nice-to-Haves: Experience with WebGL or other web-based 3D frameworks. Experience programming in Unity or Unreal Engine. Led feature development from concept definition to shipping a product. A history of publications or contributions to the field of computational geometry. For roles that are based at our headquarters in Vancouver, BC, Canada: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page. Annual Salary Range $230,020—$279,120 CAD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.

Ce que vous ferez

Lead the development of foundational geometry algorithms for real-time 3D content creation and editing within the Roblox platform. Collaborate cross-functionally with graphics, physics, and avatar teams to architect robust, scalable solutions while mentoring junior engineers.

Exigences

Requires 5+ years of industry experience in C++ and 3D application development with a strong background in computational geometry and linear algebra. An MSc or Ph.D. in Computer Science, Engineering, or Mathematics is highly preferred.

Avantages

• Equity compensation • Health benefits

Compétences indiquées

  • C++ · Souhaitée

Autres compétences pertinentes

Relevées dans la description du poste. Confirmez les exigences importantes ci-dessus.

  • C++
  • 3D application development
  • Computational geometry
  • Linear algebra
  • Numerical solvers
  • Geometry processing
  • Mesh partitioning
  • Collision detection
  • Real-time simulation
  • Software architecture
  • Mentorship
  • Algorithm design
  • Data structures
  • Finite-element methods
  • Prototyping
  • Avatar
  • Technical Strategy
  • Optimism
  • 3D Game Development
  • Data-Driven Decision Making
  • Real Time 3D
  • Unity Engine
  • Research
  • Agile Methodology
  • Algorithms
  • Application Development
  • Software Development
  • Editing
  • C++ (Programming Language)
  • Collision Detection
  • Computer Science
  • Computational Geometry
  • Concept Image And Concept Definition
  • Content Creation
  • Data Structures
  • Discrete Mathematics
  • Finite Element Methods
  • Geometry
  • Scalability
  • Problem Solving
  • Linear Algebra
  • Mathematics
  • Operations
  • Physics
  • Research Experiences
  • Simulations
  • Software Quality (SQA/SQC)
  • Unreal Engine
  • WebGL
  • Writing

Domaines d’emploi

  • Technology
  • Software
  • Engineering
  • Science & Research
  • Geometry Engineer
  • Software Developer / Engineer
  • Software Developers

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