3D Character Modeler - March of Giants
Offre en anglaisCreate high-quality characters, creatures, and animals by managing the full 3D pipeline from sculpting to texturing. Collaborate with art, narrative, rigging, and animation teams to ensure visual consistency and believable motion.
- Sur place
- Montréal, QC
- Publié 26 août 2026
- Postuler avant le 25 sept. 2026
- 1 poste
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Résumé du poste
Company Description Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown! Job Description As a 3D Character Modeler at Ubisoft Montreal, you will create characters, creatures, and animals players interact with. You will combine artistic and technical expertise to shape the physical traits that bring our characters to life. You enjoy building detailed and complex characters. Creating blend shapes, clean topology, and optimized meshes is an opportunity for you to grow your skills. You actively seek feedback to refine your work and strengthen the foundations that allow characters to feel alive. What You’ll Do Collaborate with art and narrative teams to understand the game vision Review concept art and narrative guidelines and conduct visual research Create and refine characters across the 3D pipeline Handle modeling, sculpting, texturing, retopology, and UV unwrapping Balance visual quality with technical constraints Work closely with rigging and animation teams to support believable motion Iterate based on feedback from testing and production teams Help maintain consistent visual standards across the project Qualifications What you bring to the team Strong skills in 3D character modeling for games Experience with common 2D and 3D art tools used in production Solid understanding of topology, materials, textures, and anatomy Ability to work within game-related technical constraints A creative, collaborative, and improvement-focused mindset Clear communication skills Openness to feedback and iteration Familiarity with 3D scanning and optimization, a plus What To Send Our Way Your CV highlighting relevant skills and experience A portfolio showcasing your best 3D character work
Ce que vous ferez
Create high-quality characters, creatures, and animals by managing the full 3D pipeline from sculpting to texturing. Collaborate with art, narrative, rigging, and animation teams to ensure visual consistency and believable motion.
Exigences
Requires strong skills in 3D character modeling for games and proficiency with industry-standard 2D and 3D art tools. Candidates must have a solid understanding of anatomy, topology, and the ability to work within technical game constraints.
Autres compétences pertinentes
Relevées dans la description du poste. Confirmez les exigences importantes ci-dessus.
- 3D Character Modeling
- Sculpting
- Texturing
- Retopology
- UV Unwrapping
- Topology
- Anatomy
- 3D Scanning
- Optimization
- Blend Shapes
- Mesh Optimization
- Collaboration
Domaines d’emploi
- Art & Design
- Creative & Media
- Software
- Technology
Renseignements supplémentaires
- Expérience minimale
- 2+ ans
- Postuler avant le
- 25 sept. 2026
- Langue de l’offre
- anglais
- Heures de travail
- 40 heures par semaine
- Niveau d’expérience
- Mid-Senior level