UM

Ubisoft Montréal

Source d’offres vérifiée

Montréal, Québec

Computer Games
1 001 à 5 000 personnes

À propos

Nous créons l'inconnu depuis 1997. Chez Ubisoft Montréal, un but commun nous uni·es : enrichir la vie des joueuses et des joueurs grâce à des expériences de jeu originales et mémorables. Nous développons des franchises emblématiques qui fascinent des millions de personnes à travers le monde, incluant Assassin's Creed, Far Cry, For Honor, Rainbow Six, Watch Dogs - et, bon, on ne peut quand même pas dévoiler tous nos secrets. Notre plus grande force est (et sera toujours) notre communauté d’employé·es : les talents audacieux qui soutiennent et produisent les jeux de qualité qui ont marqué l’histoire de notre studio. Quand vous rejoignez Ubi MTL, vous découvrez un milieu de travail qui éveille la créativité et favorise les connexions : un environnement composé d'une variété de voix, d'identités, d'origines, d'expériences et de perspectives. Nous offrons un espace axé sur la collaboration et qui mise sur l'avancement professionnel, une foule d'opportunités d'apprentissage ainsi que d’importants avantages sociaux pour le bien-être. Ici, notre désir de rêver gros, de prendre des risques et d’évoluer contribue à l'innovation et au dépassement des limites qui mènent finalement à notre succès collectif.

Postes ouverts

Acheteur.euse

Sur place · Montréal

The role manages the full procurement cycle, from analyzing internal needs and conducting RFPs to negotiating contracts and monitoring vendor performance. It specifically supports production teams with co-development, audio, motion capture, and marketing services.

Chef.fe de Produit Marketing - Engagement Saisonnier

Sur place · Montréal

Define and lead seasonal marketing strategies for Rainbow Six Siege to maximize player adoption and engagement. Orchestrate the execution of campaigns across tease, reveal, launch, and post-launch phases while collaborating with cross-functional teams.

Réalisateur-trice

Sur place · Montréal

Supervise the production of marketing video content and in-game sequences from ideation and engine capture to final editing. Collaborate with multidisciplinary teams to ensure audiovisual content aligns with the project's creative vision.

Programmeur.euse Animation

Sur place · Montréal

The role involves designing, developing, and maintaining high-performance animation systems and tools within Unreal Engine for a multiplayer experience. You will collaborate with animation and motion capture teams to implement procedural and physical animation techniques while optimizing for memory and performance.

Chef.fe de Produit Marketing

Sur place · Montréal

Develop and execute the brand extension strategy for Rainbow Six through transmedia projects, licensing, and strategic partnerships. Ensure brand consistency and quality across all initiatives while identifying new audiences and revenue streams.

Paie Maître

Sur place · Montréal

Manage the full payroll cycle ensuring accuracy, compliance, and timely delivery of government declarations. Provide support to employees regarding payroll queries and collaborate on the improvement of payroll processes and internal audits.

Programmeur.euse en apprentissage automatique

Sur place · Montréal

Lead the technical direction of AI components for the DocGPT platform, focusing on retrieval pipelines and LLM integration. Mentor junior team members and define evaluation standards to ensure high-quality response metrics.

Programmeur·euse en ligne (March Of Giants)

Sur place · Montréal

Design, develop, and maintain client-side and backend online systems for a new IP to ensure a reliable and scalable player experience. Collaborate with multidisciplinary teams to optimize CI/CD tools and improve service architecture and performance.

Concepteur·trice technique sénior·e

Sur place · Montréal

Support the level design team by creating, integrating, and validating mission content and gameplay flows. Collaborate with technical teams to maintain quality standards and improve internal production tools.

Concepteur·trice principal·e de jeu (Combat) - For Honor

Sur place · Montréal

The role involves shaping and evolving the multiplayer combat experience for For Honor through balancing, systemic design, and feature development. The candidate will analyze player data and hero performance to maintain a competitive and engaging combat meta.

Concepteur·trice de niveaux senior - Mission

Sur place · Montréal

The Senior Level Designer is responsible for the end-to-end creation of game missions, from initial prototyping to final implementation. This includes collaborating with narrative, AI, art, and audio teams to ensure a fluid and engaging player experience.

Animateur-trice jouabilité - [For Honor]

Sur place · Montréal

Responsible for creating high-quality third-person character animations and animation systems for the main character. This includes keyframing, processing motion capture data, and integrating animations into the game engine to ensure a high-quality feel.

Directeur·trice de production - Services

Sur place · Montréal

Supervise the production activities of the Helix graphics team, ensuring the delivery of visual assets like key art and style guides. Define team priorities, roadmaps, and operational processes while optimizing workflows and managing resources.

Directeur·trice Adjoint·e Monétisation

Sur place · Montréal

Responsible for designing and implementing tactical monetization strategies, including in-game shops, currency systems, and Battle Passes. The role involves leading the MTX team, optimizing purchase processes, and coordinating with marketing and live operations teams to drive player engagement.

Programmeur.euse IU - (March of Giants)

Sur place · Montréal

The role involves designing and implementing UI systems, menus, and HUDs for game presentations across target platforms. You will collaborate with designers and artists to prototype interaction concepts and optimize UI code for performance and memory.

Artiste technique IU (March of Giants)

Sur place · Montréal

The role involves integrating user interfaces and navigation flows into the Unreal Engine using UMG and Blueprints. You will transform UI mockups into functional, high-performance interfaces while optimizing CPU, memory, and texture usage.

Directeur·trice technique associé·e - Design

Sur place · Montréal

Support the technical vision and production workflows for game systems and content configuration for Project Siege. Collaborate with multidisciplinary teams to create scalable data structures and automation tools to improve efficiency.

Programmeuse, Programmeur Généraliste - Far Cry

Sur place · Montréal

Develop stable and scalable tools and systems to support production teams, specifically focusing on narrative and mission elements. Create dynamic NPC behaviors, immersive dialogue sequences, and animation transitions to enhance the gameplay experience.