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Ubisoft MontréalSource d’offres vérifiée

Animation Programmer

Offre en anglais
  • Montréal, QC
  • Sur place
  • Publié 18 sept. 2026
  • 1 poste

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Type d’emploi
Temps plein
Niveau d’expérience
Expérimenté · 5+ ans
Postuler avant le
15 oct. 2026
Langue de l’offre
anglais
Heures de travail
40 heures par semaine
Niveau d’expérience
Mid-Senior level

Résumé du poste

Design, develop, and maintain scalable animation systems and tools for an ambitious multiplayer experience in Unreal Engine. Collaborate with multidisciplinary teams to research and implement new procedural and physics-based animation techniques.

Détails du poste

Company Description Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown! Job Description We’re a small, empowered team building an ambitious multiplayer experience, developed in Unreal Engine. We’re looking for hands‑on developers with a strong execution mindset, ownership, and pride in building something real—together. What You’ll Do Collaborate with animation, programming, and motion capture teams to understand needs and develop appropriate solutions. Analyze existing animation features within the game engine. Design, develop, and maintain scalable animation systems. Create tools and systems that support dynamic and living worlds. Maintain and optimize existing animation systems for upcoming projects. Write clear and structured code while considering performance, memory usage, and compatibility. Combine technical and artistic perspectives to support strong visual representation. Research and develop new animation techniques, including procedural and physics-based animation. Monitor developments in animation technologies and share knowledge across teams. Contribute to the continuous improvement of animation tools and workflows. Qualifications What you bring to the team Experience with C++ and C#. Knowledge of Visual Studio. Strong understanding of 3D mathematics. Experience with animation techniques such as rigging, state machines, ragdoll physics, inverse kinematics (IK), and facial animation. Understanding of animation tool development and optimization. Ability to collaborate effectively with multidisciplinary teams. Attention to detail when identifying and resolving system issues. Clear communication skills for technical topics.

Ce que vous ferez

Design, develop, and maintain scalable animation systems and tools for an ambitious multiplayer experience in Unreal Engine. Collaborate with multidisciplinary teams to research and implement new procedural and physics-based animation techniques.

Exigences

Requires proficiency in C++, C#, and 3D mathematics, along with experience in animation techniques like IK and state machines. Candidates must have a strong ability to optimize systems and collaborate effectively across technical and artistic teams.

Compétences indiquées

  • C++ · Souhaitée

Autres compétences pertinentes

Relevées dans la description du poste. Confirmez les exigences importantes ci-dessus.

  • C++
  • C#
  • Visual Studio
  • 3D Mathematics
  • Rigging
  • State Machines
  • Ragdoll Physics
  • Inverse Kinematics
  • Facial Animation
  • Animation Tool Development
  • Unreal Engine
  • Procedural Animation
  • Physics-based Animation
  • Optimization
  • System Design
  • Technical Communication

Domaines d’emploi

  • Software
  • Engineering
  • Creative & Media
  • Technology
  • Art & Design

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