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Ubisoft MontréalSource d’offres vérifiée

Network Programmer

Offre en anglais

Develop and optimize low-level network features and multiplayer engines to ensure high responsiveness and minimal latency. Collaborate with gameplay and design teams to resolve network bugs and document technical implementations.

  • Sur place
  • Montréal, QC
  • Publié 23 juill. 2026
  • Postuler avant le 22 août 2026
  • 1 poste

Résumé du poste

Company Description Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown! Job Description As a Network Programmer at Ubisoft Montreal, you'll have direct influence over the quality of the game's online experience. You'll be entrusted with developing the game's low-level network features, the multiplayer engine, and optimizing network performance. You'll be part of a team that holds the player's connected experience at the core of its mission. During the game's development, you'll commit yourself to answering the most fundamental questions: Will the game be as responsive as possible in multiplayer matches? Does the latency meet a pro-gamer's expectations? Is the experience as seamless as it can be? As a dependable member of a cohesive online team, you will participate in the design, coding, testing, integration and debugging of the game's networking and multiplayer engine features. You'll care about providing our players with the ultimate multiplayer experience they deserve. What You'll Do Develop fast, reliable and most importantly, fun multiplayer features in collaboration with gameplay and design teams; Understand existing functions, suggest and develop improvements with the goal of bringing the best multiplayer experience to our players; Collaborate daily with a variety of production and support teams; Resolve network bugs; Document your work. Qualifications What you bring to the team An undergraduate degree in Computer Science or Software Engineering; 5+ years of experience in developing and optimizing network code in C++ and Python; Experience with multiplayer engines, distributed systems, network optimization, and multithreading; Experience developing network features on Microsoft and Sony consoles is an asset; Experience as part of a team that has shipped a multiplayer game is an asset; Experience with C# is an asset; Proficiency to communicate with all disciplines and to support and elevate the team in terms of quality and vision of the game; You are creative and thirsty for innovation.

Ce que vous ferez

Develop and optimize low-level network features and multiplayer engines to ensure high responsiveness and minimal latency. Collaborate with gameplay and design teams to resolve network bugs and document technical implementations.

Exigences

Requires an undergraduate degree in Computer Science or Software Engineering and over 5 years of experience in C++ and Python network coding. Candidates should have expertise in distributed systems, multithreading, and ideally experience with console development.

Autres compétences pertinentes

Relevées dans la description du poste. Confirmez les exigences importantes ci-dessus.

  • C++
  • Python
  • C#
  • Network Programming
  • Multiplayer Engine Development
  • Distributed Systems
  • Network Optimization
  • Multithreading
  • Debugging
  • Software Engineering
  • Console Development
  • Microsoft Consoles
  • Sony Consoles
  • Game Development

Domaines d’emploi

  • Software
  • Technology
  • Engineering
  • Creative & Media

Renseignements supplémentaires

Formation minimale
Baccalauréat
Expérience minimale
5+ ans
Postuler avant le
22 août 2026
Langue de l’offre
anglais
Heures de travail
40 heures par semaine
Niveau d’expérience
Mid-Senior level