Senior Game Designer (Combat) - For Honor
- Montréal, QC
- Sur place
- Publié 8 sept. 2026
- 1 poste
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- Type d’emploi
- Temps plein
- Niveau d’expérience
- Expérimenté · 5+ ans
- Postuler avant le
- 8 oct. 2026
- Langue de l’offre
- anglais
- Heures de travail
- 40 heures par semaine
- Niveau d’expérience
- Mid-Senior level
Résumé du poste
The role involves shaping and evolving the multiplayer combat experience for For Honor through balancing, systemic design, and feature development. You will analyze gameplay data and refine hero abilities to maintain a fair and engaging competitive meta.
Détails du poste
Company Description Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown! Job Description As a Senior Game Designer (Combat) on For Honor at Ubisoft Montréal, you will help shape and evolve the game’s multiplayer combat experience through balancing, systemic design, and feature development. You’ll play a key role in maintaining an engaging and rewarding player experience by analyzing gameplay systems, refining hero performance, and supporting the long-term evolution of the combat meta. Working closely with cross-functional teams, you will contribute to combat balancing initiatives while helping align gameplay systems with the game’s creative direction and player needs. You will also support knowledge sharing and mentorship within the design team. What You’ll Do Guide and support ongoing combat balancing initiatives in collaboration with the design team Analyze multiplayer gameplay systems, player behaviors, and combat data to identify balancing opportunities Refine hero abilities, move sets, and gameplay properties to support a fair and engaging player experience Evaluate the impact of gameplay changes across the broader combat ecosystem and player experience Prototype, implement, and iterate on gameplay adjustments and combat features Collaborate with directors and designers to translate creative intentions into gameplay systems Contribute to competitive multiplayer features and progression-related gameplay systems Identify gameplay issues and develop practical solutions for combat interactions and system improvements Mentor and support team members through collaboration, feedback, and knowledge sharing Communicate balancing goals, design decisions, and gameplay updates clearly across teams Qualifications What you bring to the team Experience designing and balancing combat systems or multiplayer gameplay features Understanding of competitive games, player motivation, progression systems, and long-term player engagement Ability to assess gameplay performance and identify balancing opportunities across interconnected systems Experience prototyping, tuning, and iterating on gameplay features Strong analytical and problem-solving skills related to gameplay and player experience Ability to collaborate effectively with multidisciplinary teams Clear communication and documentation skills Interest in melee combat systems and hero-based gameplay experiences What To Send Our Way Your CV highlighting relevant skills and experiences Portfolio or project examples demonstrating your game design and balancing work
Ce que vous ferez
The role involves shaping and evolving the multiplayer combat experience for For Honor through balancing, systemic design, and feature development. You will analyze gameplay data and refine hero abilities to maintain a fair and engaging competitive meta.
Exigences
Candidates need experience designing and balancing combat systems for competitive multiplayer games and strong analytical problem-solving skills. Proficiency in prototyping gameplay features and the ability to collaborate with multidisciplinary teams are essential.
Compétences indiquées
- Mentorship · Souhaitée
- Analyse de données · Souhaitée
- Cross-Functional Collaboration · Souhaitée
Autres compétences pertinentes
Relevées dans la description du poste. Confirmez les exigences importantes ci-dessus.
- Combat System Design
- Multiplayer Balancing
- Systemic Design
- Gameplay Prototyping
- Data Analysis
- Hero-based Gameplay
- Player Behavior Analysis
- Game Documentation
- Mentorship
- Cross-functional Collaboration
- Progression Systems
- Melee Combat Systems
Domaines d’emploi
- Creative & Media
- Software
- Art & Design
- Technology
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