Level Artist (Unreal)
Offre en anglaisYou will create immersive 3D environments by assembling visual elements and integrating assets within Unreal Engine. You will also collaborate with art and design teams to ensure environments align with the game's artistic vision and technical constraints.
- Sur place
- Montréal, QC
- Publié 24 août 2026
- 1 poste
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Résumé du poste
Company Description Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown! Job Description As a Level Artist at Ubisoft Montreal, you will create immersive and memorable 3D environments. You’ll assemble and position visual elements that support environmental storytelling, strengthen the game atmosphere, and enhance the player experience. Whether working on a level, side mission, or open world area, you’ll help bring game spaces to life with strong artistic direction and attention to detail. Using lighting, composition, and environmental details, you’ll craft visually impactful scenes while balancing technical constraints and gameplay needs. What you’ll do Collaborate with level designers and the art direction team to understand the game vision Research and gather relevant artistic and visual references Place proxies and communicate modeling and texturing needs with art teams Balance artistic goals with technical constraints Integrate and assemble assets in Unreal Engine to build polished and immersive environments Adjust lighting, composition, and visual details to strengthen mood and scene readability Ensure integrated content aligns with the artistic direction and gameplay requirements Test, iterate, and improve environments to support a smooth player experience Qualifications What you bring to the team Proficiency with 3D software such as Maya or 3ds Max Understanding of real-time optimization techniques Knowledge of artistic fundamentals including lighting, composition, and color theory Experience with modeling, texturing, lighting, or image processing Ability to collaborate effectively with cross-functional teams Strong communication skills Curiosity, adaptability, and initiative Attention to detail and an interest in creating immersive environments What to send our way Your CV highlighting relevant skills and experiences A portfolio showcasing your best work or a link to your online portfolio Contract: Permanent Work flexibility: Office-based
Ce que vous ferez
You will create immersive 3D environments by assembling visual elements and integrating assets within Unreal Engine. You will also collaborate with art and design teams to ensure environments align with the game's artistic vision and technical constraints.
Exigences
Candidates must have proficiency in 3D software like Maya or 3ds Max and a strong understanding of artistic fundamentals such as lighting and composition. Experience with real-time optimization techniques and the ability to work effectively within cross-functional teams are also required.
Compétences indiquées
- CommunicationSouhaitée
Autres compétences pertinentes
Relevées dans la description du poste. Confirmez les exigences importantes ci-dessus.
- Unreal Engine
- Maya
- 3ds Max
- 3D Modeling
- Texturing
- Lighting
- Composition
- Color Theory
- Environmental Storytelling
- Real-time Optimization
- Image Processing
- Artistic Direction
- Communication
- Collaboration
- Adaptability
- Art Direction
- Curiosity
- Autodesk 3DS Max (3D Graphics Software)
- 3D Computer Graphics Software
- Research
- Proxy Servers
- Innovation
- Autodesk Maya
- Storytelling
- Balancing (Ledger/Billing)
- Detail Oriented
- Integrated Content
Domaines d’emploi
- Creative & Media
- Art & Design
- Software
- Technology
- Level Developer
- Artist / Illustrator
- Visual Artists
- Fine Artists, Including Painters, Sculptors, and Illustrators
Renseignements supplémentaires
- Expérience minimale
- 2+ ans
- Langue de l’offre
- anglais
- Heures de travail
- 40 heures par semaine