Senior Character Rigger - [Rainbow Six Siege]
Offre en anglaisYou will build user-friendly character rigs in 3DS Max and integrate them into the game engine while supporting the AAA animation pipeline. Additionally, you will collaborate with technical art and programming teams to develop efficient deformation systems and optimize rigs for real-time performance.
- Hybride
- Montréal, QC
- Publié 30 juill. 2026
- 1 poste
Résumé du poste
Company Description Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! Job Description As a Senior Character Rigger at Ubisoft Montreal, you will create high-quality character rigs in 3DS Max and integrate them into our game engine. You will support the AAA animation pipeline and help build character rigging systems for a character-driven game. What you’ll do: Build user-friendly character rigs in 3DS Max; Develop efficient skinning, deformation, and control systems; Ensure clean export and integration into the game engine; Support and improve animation pipelines and workflows; Resolve issues related to rigging, deformation, and engine integration; Optimize rigs for real-time performance; Collaborate closely with animation, technical art, and programming teams; Contribute to pipeline tools and best practices. Qualifications Experience as a Character Rigger in the video game industry; Strong knowledge of 3DS Max rigging pipelines; Solid understanding of deformation, skinning, and control systems; Experience with Python scripting for rigging pipelines; Experience working on AAA game productions; Understanding of real-time optimization and engine constraints; Strong problem-solving skills and pipeline knowledge; Experience with facial rigging using joint-based, blendshape, or hybrid systems. What to send our way: Your CV highlighting your experience and skills. A portfolio showcasing your best character rigging work. Contract: Permanent Work flexibility: Hybrid
Ce que vous ferez
You will build user-friendly character rigs in 3DS Max and integrate them into the game engine while supporting the AAA animation pipeline. Additionally, you will collaborate with technical art and programming teams to develop efficient deformation systems and optimize rigs for real-time performance.
Exigences
The role requires significant experience as a Character Rigger in the video game industry, specifically with 3DS Max rigging pipelines and Python scripting. Candidates must demonstrate a solid understanding of deformation, skinning, and facial rigging systems within AAA game productions.
Autres compétences pertinentes
Relevées dans la description du poste. Confirmez les exigences importantes ci-dessus.
- 3DS Max
- Character Rigging
- Python Scripting
- Skinning
- Deformation Systems
- Facial Rigging
- Blendshape
- Joint-based Rigging
- Game Engine Integration
- Real-time Optimization
- Animation Pipeline
- Technical Art
- Problem-solving
- AAA Game Development
- Pipelines
- AAA Video Games
- Workflow Management
- Autodesk 3DS Max (3D Graphics Software)
- Animations
- Control Systems
- Game Engine
- Leadership
- Hybrid Systems
- Innovation
- Problem Solving
- Python (Programming Language)
- Deformation
- Rigging
- Scripting
- Skinning (Animation)
Domaines d’emploi
- Creative & Media
- Software
- Technology
- Art & Design
- Engineering
- Character Rigger
- Multimedia Designer / Animator
- Graphic and Multimedia Designers
- Special Effects Artists and Animators
Renseignements supplémentaires
- Expérience minimale
- 5+ ans
- Langue de l’offre
- anglais
- Heures de travail
- 40 heures par semaine