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UbisoftSource d’offres vérifiée

UI Programmer - (March of Giants)

Offre en anglais

The UI Programmer will develop and maintain game interface modules, including menus and HUDs, while collaborating with designers and artists to implement functional and aesthetic requirements. They are responsible for optimizing UI code, prototyping interaction concepts, and ensuring the technical health of UI systems through automated testing.

  • Sur place
  • Montréal, QC
  • Publié 24 août 2026
  • 1 poste

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Résumé du poste

Company Description Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown! Job Description The incumbent will develop the modules for a game’s general presentations (menu, HUD, etc.). What you’ll do Read the game design documents to understand the intended player experience and actively challenge game design feedback to facilitate this experience; Help define the features and implementation of the UI in an effort to support the graphic designer’s needs; Design and implement menu and interface systems for specific users on desired platforms, preserving the uniformity of the visual and logistical aspects; Provide tools for UI systems and debugging through internal “debug draw”. Investigate and develop a deep understanding of UI framework, and use this knowledge to support the presentation team; In collaboration with design and other programming teams, quickly prototype interaction concepts for the game; Be reactive to feedback and perform quick iterations; In collaboration with the graphic designer, integrate designs and animation; Provide hooks for graphic designer animations and sound support; Understand the UI requests and recognize or investigate technical limitations (performance tracking and memory); Work closely with designers and artists to implement new ideas, providing technical, creative, and scheduling feedback; Working collaboratively with the team to ensure that UI meets aesthetic and functional requirements; Actively maintain skill-set and knowledge base by keeping track of the latest innovations from the industry; Oversee and maintain modules or systems that underlie the user interface; Optimize user interface code to run efficiently on desired platforms; Interact and collaborate with different departments; Challenge the game design of the game as well as its User Experience (UX) Develop automated tests APIs related to UI systems to ensure continuous health of the game; Have a broad knowledge of ergonomics and UX principles as applied to UI; Apply knowledge of localization and accessibility features; Carry out all other related tasks. Qualifications Training: Bachelor of Computer Science or Computer Engineering or equivalent training or experience. Experience: Minimum 5 years of C++ programming experience in the video game sector or embedded systems, or relevant fields. Knowledge: Capacity to write clean, robust, performant, and maintainable C++ code; Excellent understanding of MVVM philosophy and workflows; Strong troubleshooting and debugging skills; Strong understanding of software engineering best practices (design reviews, coding standards, code reviews, testing, documentation); Solid collaborative and communication skills within a multi-disciplinary environment. Bonus: Experience with Unreal Engine 5, Slate and UMG; Bonus: Experience with UI Frameworks such as CommonUI; Bonus: Experience with MVVM toolchains such as Unreal's MVVM plugin; Bonus: Experience working on a PC-centric platform experience. Skills: Problem-solving skills; Attention to detail; Good interpersonal and communication skills; Autonomy and ethics in proactive work; Drive to take up major challenges; Define and estimate tasks in an structured way; Ability to adapt to change; Results oriented. Contract: Permanent Work flexibility: Office-based

Ce que vous ferez

The UI Programmer will develop and maintain game interface modules, including menus and HUDs, while collaborating with designers and artists to implement functional and aesthetic requirements. They are responsible for optimizing UI code, prototyping interaction concepts, and ensuring the technical health of UI systems through automated testing.

Exigences

Candidates must have a Bachelor's degree in Computer Science or Engineering and at least 5 years of professional C++ programming experience in the video game or embedded systems sector. A strong understanding of software engineering best practices, MVVM workflows, and UI framework knowledge is required.

Compétences indiquées

  • C++Souhaitée

Autres compétences pertinentes

Relevées dans la description du poste. Confirmez les exigences importantes ci-dessus.

  • C++
  • UI Programming
  • Unreal Engine 5
  • MVVM
  • HUD Development
  • Menu Systems
  • Debugging
  • Prototyping
  • Software Engineering
  • Performance Optimization
  • UX Principles
  • Accessibility
  • Localization
  • Slate
  • UMG
  • CommonUI
  • Workflow Management
  • Game Design
  • Ethical Standards And Conduct
  • Application Programming Interface (API)
  • Animations
  • Automation
  • C++ (Programming Language)
  • Code Review
  • Communication
  • Computer Science
  • Computer Engineering
  • Embedded Systems
  • Ergonomics
  • Functional Requirement
  • Leadership
  • Innovation
  • Problem Solving
  • Model View ViewModel
  • Presentations
  • Troubleshooting (Problem Solving)
  • User Interface (UI)
  • Unreal Engine
  • User Experience (UX)
  • Scheduling
  • Detail Oriented

Domaines d’emploi

  • Software
  • Technology
  • Engineering
  • Creative & Media
  • UI Programmer
  • Programmer / Analyst
  • Software Developers
  • Computer Programmers

Renseignements supplémentaires

Formation minimale
Baccalauréat
Expérience minimale
5+ ans
Langue de l’offre
anglais
Heures de travail
40 heures par semaine