Retour à la recherche
UM
Ubisoft MontréalSource d’offres vérifiée

Engine programmer - (March of Giants)

Offre en anglais

The role involves developing, refactoring, and optimizing core engine systems to ensure performance, scalability, and modularity. The programmer will design new modules and implement innovative changes based on industry trends to support production features.

  • Sur place
  • Montréal, QC
  • Publié 24 août 2026
  • Postuler avant le 23 sept. 2026
  • 1 poste

D’autres postes auxquels postuler directement

Des possibilités semblables publiées par des employeurs qui recrutent sur Jobs.ca, sans formulaire externe.

Résumé du poste

Company Description Ubisoft is a global leader in gaming, with teams across the world creating original and memorable experiences — from Assassin’s Creed and Rainbow Six to Just Dance and more. We believe that diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing the boundaries of entertainment, join us on our journey and help create the unknown! Job Description Main Responsibilities Program in a clear and structured manner that meets performance, maintenance, modularity, scalability and compatibility requirements. Is thorough and rigorous in the code structure. Develop, refactor and optimize core systems focusing on the long-term. Compile and understand the project purpose, identify development needs, and assess technical feasibility. Analyze the engine's existing functions and see if they're in line with the purpose. Build and improve the modules that the engine needs. Recommend improvements by designing and implementing new systems, as needed. Propose innovative changes, drawing inspiration from other games or engines in the industry. Maintain performance and optimize systems. Support the features and systems designed for production. Document work performed to transfer knowledge and help users (other teams) understand how the new systems and features work. Perform all other related duties. Qualifications Education: Degree in computer science, software engineering or equivalent training. Relevant experience: At least 5 years of experience in software programming, ideally in the video game industry or any other relevant experience. Skills and Knowledge: Excellent understanding of the technical specifications and architecture of different engine systems. Excellent analytical and synthesis skills Can solve complex problems. Autonomy and resourcefulness. Detail-oriented. A keen interest in various hardware architecture.

Ce que vous ferez

The role involves developing, refactoring, and optimizing core engine systems to ensure performance, scalability, and modularity. The programmer will design new modules and implement innovative changes based on industry trends to support production features.

Exigences

Candidates must have a degree in computer science or software engineering and at least 5 years of software programming experience, preferably in the gaming industry. Strong knowledge of engine architecture and hardware specifications is required.

Compétences indiquées

  • Résolution de problèmesSouhaitée

Autres compétences pertinentes

Relevées dans la description du poste. Confirmez les exigences importantes ci-dessus.

  • Software Programming
  • Engine Architecture
  • System Optimization
  • Refactoring
  • Technical Feasibility Assessment
  • Modular Design
  • Hardware Architecture
  • Analytical Skills
  • Problem Solving
  • Technical Documentation

Domaines d’emploi

  • Software
  • Technology
  • Engineering
  • Creative & Media

Renseignements supplémentaires

Formation minimale
Baccalauréat
Expérience minimale
5+ ans
Postuler avant le
23 sept. 2026
Langue de l’offre
anglais
Heures de travail
40 heures par semaine
Niveau d’expérience
Mid-Senior level