Tools programmer (Anvil Pipeline)
Offre en anglaisDesign and implement technologies and tools used by content creation teams to translate creative visions into games. Collaborate with artists, designers, and programmers to resolve bugs and improve system efficiency.
- Sur place
- Québec, QC
- Publié 11 août 2026
- Postuler avant le 10 sept. 2026
- 1 poste
D’autres postes auxquels postuler directement
Des possibilités semblables publiées par des employeurs qui recrutent sur Jobs.ca, sans formulaire externe.
BC Public Schools
Manager, People, Performance and Culture
- Sur place
Bédard Ressources Humaines
Conseiller sénior en ressources humaines
- Sur place
Ville de Sainte-Marguerite-du-Lac-Masson
Technicien à la paie et comptabilité
- Sur place
Résumé du poste
Company Description As a tools programmer at Ubi Qc within Anvil, you play a key role in designing and implementing the technologies used by the content creation teams. You know you’ve done a good job when these teams can easily translate their vision and creativity into an internationally acclaimed game. Your team of dedicated developers can count on you to equip them with the solutions they need to bring their ideas to life. You enjoy working in an iterative process and understand that user feedback is essential. This collaborative cycle ensures that the tools you deliver are both efficient and intuitive. About Anvil Anvil is an in-house game engine developed by Ubisoft that is used across all our studios worldwide to create the company’s most iconic video games. Originally developed for the first open-world Assassin’s Creed game released in 2007, the engine has undergone numerous enhancements to support a wide variety of genres and platforms. Take part in fast-paced 5-on-5 matches in a first-person shooter like Rainbow 6 Siege on PC, or join a mountain sports paradise where 50 players compete simultaneously in Rider’s Republic on the latest generation of consoles… the Anvil engine makes it all possible. At Anvil, we’re deeply committed to empowering our developers and content creators to build the most innovative, visually stunning, and rewarding games for players. If you join us, you’ll work closely with multiple game teams and help build the game engine using the most powerful services and tools on the market. What are you waiting for? Join the Anvil community! Job Description What You’ll Do You’ll work closely with artists and designers, which allows you to truly understand the basis of their requests. Thanks to your creativity, you’ll find appropriate solutions to every problem. You’ll make recommendations to improve systems and keep documentation clear. You’ll regularly collaborate with programmers and tool support specialists to resolve bugs. You’ll exchange ideas with your peers in the tools community about your respective innovations and learnings. Qualifications What You Bring to the Team At least 5 years of programming experience, ideally in the video game industry or other relevant experience A degree in computer science, software engineering, or equivalent training Excellent proficiency in C#; knowledge of C++, WPF, or SQL is a plus Strong analytical and synthesis skills, as well as attention to detail The ability to work in a team, along with strong interpersonal and communication skills Independence, curiosity, and resourcefulness Flexibility in organizing your work to adapt to changes Experience developing on a game engine (Scimitar/Anvil) (a major plus) What to Send Us Your resume highlighting your background and skills A real person will review your application. In this case, it will be Charlotte and Charles-Antoine, our talent acquisition specialists.
Ce que vous ferez
Design and implement technologies and tools used by content creation teams to translate creative visions into games. Collaborate with artists, designers, and programmers to resolve bugs and improve system efficiency.
Exigences
Requires at least 5 years of programming experience, preferably in the video game industry, and a degree in computer science or software engineering. Proficiency in C# is essential, with knowledge of C++, WPF, or SQL being a plus.
Compétences indiquées
- SQLSouhaitée
- Résolution de problèmesSouhaitée
- C++Souhaitée
Autres compétences pertinentes
Relevées dans la description du poste. Confirmez les exigences importantes ci-dessus.
- C#
- C++
- WPF
- SQL
- Game Engine Development
- Analytical Skills
- Communication Skills
- Software Engineering
- Tool Programming
- Problem Solving
Domaines d’emploi
- Software
- Engineering
- Technology
- Creative & Media
Renseignements supplémentaires
- Formation minimale
- Baccalauréat
- Expérience minimale
- 5+ ans
- Postuler avant le
- 10 sept. 2026
- Langue de l’offre
- anglais
- Heures de travail
- 40 heures par semaine
- Niveau d’expérience
- Mid-Senior level